Triple
T12661209
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Elder Scrolls IV: Oblivion |
E302427
|
entity |
| Predicate | gameEngine |
P26587
|
FINISHED |
| Object |
Gamebryo
Gamebryo is a versatile 3D game engine widely used in the 2000s for large-scale role-playing and open-world games across multiple platforms.
|
E996384
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Gamebryo | Statement: [The Elder Scrolls IV: Oblivion, gameEngine, Gamebryo]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Gamebryo Context triple: [The Elder Scrolls IV: Oblivion, gameEngine, Gamebryo]
-
A.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
B.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
C.
Paradox Engine
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
-
D.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
E.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Gamebryo Triple: [The Elder Scrolls IV: Oblivion, gameEngine, Gamebryo]
Generated description
Gamebryo is a versatile 3D game engine widely used in the 2000s for large-scale role-playing and open-world games across multiple platforms.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Gamebryo Target entity description: Gamebryo is a versatile 3D game engine widely used in the 2000s for large-scale role-playing and open-world games across multiple platforms.
-
A.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
B.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
C.
Paradox Engine
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
-
D.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
E.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bded71a88190bb76e2413af9ea66 |
completed | April 9, 2026, 2:55 p.m. |
| NER | Named-entity recognition | batch_69d9617b07ec8190b714f04ae6654060 |
completed | April 10, 2026, 8:45 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f6688819fc8190bc03a1a11f96d25f |
completed | May 2, 2026, 9:11 p.m. |
| NEDg | Description generation | batch_69f669c9454081909d39d5bb7082fb00 |
completed | May 2, 2026, 9:16 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69f66b619c88819098acbfb60fac9921 |
completed | May 2, 2026, 9:23 p.m. |
Created at: April 9, 2026, 5:19 p.m.