Triple

T12621603
Position Surface form Disambiguated ID Type / Status
Subject Quake Champions E301392 entity
Predicate engine P6068 FINISHED
Object id Tech E266311 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: id Tech | Statement: [Quake Champions, engine, id Tech]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: id Tech
Context triple: [Quake Champions, engine, id Tech]
  • A. id Tech engine chosen
    The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
  • B. id Tech 3
    id Tech 3 is a game engine developed by id Software, best known for powering the fast-paced first-person shooter Quake III Arena and numerous other late-1990s and early-2000s titles.
  • C. id Tech 4
    id Tech 4 is a game engine developed by id Software, best known for powering Doom 3 and its expansions with advanced real-time lighting and shadowing technology.
  • D. id Tech 1
    id Tech 1 is a pioneering first-person shooter game engine best known for powering id Software’s classic titles like Doom and Heretic, and for popularizing fast, real-time 3D-like graphics in the early 1990s.
  • E. id Tech 5
    id Tech 5 is a game engine developed by id Software, known for its advanced megatexture technology and use in visually rich first-person and survival horror titles.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d7bdeaf49c8190b13800111fa77ea3 completed April 9, 2026, 2:55 p.m.
NER Named-entity recognition batch_69d960c8671881909a102d28b0e7f603 completed April 10, 2026, 8:42 p.m.
NED1 Entity disambiguation (via context triple) batch_69f65ed6f79881908872c644a9789f04 completed May 2, 2026, 8:30 p.m.
Created at: April 9, 2026, 5:14 p.m.