Triple

T11660269
Position Surface form Disambiguated ID Type / Status
Subject End City E277100 entity
Predicate gameModeRelevance P100844 FINISHED
Object Important for late-game progression LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Important for late-game progression | Statement: [End City, gameModeRelevance, Important for late-game progression]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeRelevance
Context triple: [End City, gameModeRelevance, Important for late-game progression]
  • A. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • B. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • C. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • D. introducedGameMode
    Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
  • E. gameFeatures
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aafbb3c081908a9cdb4ecb8d981d completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d8a3d19c788190826d849a6ffedc72 completed April 10, 2026, 7:16 a.m.
PD Predicate disambiguation batch_69d88a73f9ac819095662042804bf40a completed April 10, 2026, 5:28 a.m.
PDg Predicate description generation batch_69d890458d948190b15054c9ba0fd923 completed April 10, 2026, 5:53 a.m.
Created at: April 8, 2026, 9:39 p.m.