Triple

T11659879
Position Surface form Disambiguated ID Type / Status
Subject Deep Dark E277094 entity
Predicate spawnMechanic P39812 FINISHED
Object Warden spawns when sculk shriekers are activated repeatedly LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Warden spawns when sculk shriekers are activated repeatedly | Statement: [Deep Dark, spawnMechanic, Warden spawns when sculk shriekers are activated repeatedly]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: spawnMechanic
Context triple: [Deep Dark, spawnMechanic, Warden spawns when sculk shriekers are activated repeatedly]
  • A. launchMechanism
    Indicates the mechanism or system used to initiate or propel a launch of an object or process.
  • B. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • C. killMechanism
    Indicates the method or process by which one entity causes the death or destruction of another.
  • D. createsMechanismFor
    Indicates that one entity brings about or establishes a means, process, or structure that enables or facilitates a particular function or outcome for another entity.
  • E. rewardMechanism
    Indicates a relationship where an entity provides or defines a system of incentives or compensation in response to certain actions, behaviors, or outcomes.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aafbb3c081908a9cdb4ecb8d981d completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d8a3d19c788190826d849a6ffedc72 completed April 10, 2026, 7:16 a.m.
PD Predicate disambiguation batch_69d88a73f9ac819095662042804bf40a completed April 10, 2026, 5:28 a.m.
Created at: April 8, 2026, 9:39 p.m.