Triple
T11659879
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Deep Dark |
E277094
|
entity |
| Predicate | spawnMechanic |
P39812
|
FINISHED |
| Object | Warden spawns when sculk shriekers are activated repeatedly |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Warden spawns when sculk shriekers are activated repeatedly | Statement: [Deep Dark, spawnMechanic, Warden spawns when sculk shriekers are activated repeatedly]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: spawnMechanic Context triple: [Deep Dark, spawnMechanic, Warden spawns when sculk shriekers are activated repeatedly]
-
A.
launchMechanism
Indicates the mechanism or system used to initiate or propel a launch of an object or process.
-
B.
gameplayMechanic
chosen
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
C.
killMechanism
Indicates the method or process by which one entity causes the death or destruction of another.
-
D.
createsMechanismFor
Indicates that one entity brings about or establishes a means, process, or structure that enables or facilitates a particular function or outcome for another entity.
-
E.
rewardMechanism
Indicates a relationship where an entity provides or defines a system of incentives or compensation in response to certain actions, behaviors, or outcomes.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aafbb3c081908a9cdb4ecb8d981d |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d8a3d19c788190826d849a6ffedc72 |
completed | April 10, 2026, 7:16 a.m. |
| PD | Predicate disambiguation | batch_69d88a73f9ac819095662042804bf40a |
completed | April 10, 2026, 5:28 a.m. |
Created at: April 8, 2026, 9:39 p.m.