Triple
T11641994
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Call of Duty: Modern Warfare 2 |
E276681
|
entity |
| Predicate | gameEngine |
P26587
|
FINISHED |
| Object | IW 4.0 |
E266240
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: IW 4.0 | Statement: [Call of Duty: Modern Warfare 2, gameEngine, IW 4.0]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: IW 4.0 Context triple: [Call of Duty: Modern Warfare 2, gameEngine, IW 4.0]
-
A.
IW 2.0
IW 2.0 is a specific release of the IW engine software, representing an updated iteration with improvements and new features over earlier versions.
-
B.
IW
IW is the common abbreviation for Infinity Ward, a prominent video game developer best known for creating the Call of Duty franchise.
-
C.
IW engine
chosen
The IW engine is a proprietary game engine developed by Infinity Ward and used across multiple Call of Duty titles, including those created by Treyarch.
-
D.
Enyaq iV
Enyaq iV is Škoda’s all-electric compact SUV designed as a family-friendly, zero-emission vehicle built on the Volkswagen Group’s MEB platform.
-
E.
Este IV
Este IV is the final and most advanced phase of the Iron Age Este culture in northern Italy, marked by increased social complexity, trade, and distinctive material culture.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aafbb3c081908a9cdb4ecb8d981d |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d8a260ab488190ab1c00d9850f3096 |
completed | April 10, 2026, 7:10 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ee87deb3888190842bd61efd7b3989 |
completed | April 26, 2026, 9:47 p.m. |
Created at: April 8, 2026, 9:39 p.m.