Triple

T11541771
Position Surface form Disambiguated ID Type / Status
Subject Azeroth E273692 entity
Predicate instanceOf P0 FINISHED
Object setting in a video game C4973 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: setting in a video game
Context triple: [Azeroth, instanceOf, setting in a video game]
  • A. setting chosen
    The setting is the time, place, and environment in which a story’s events occur, shaping the mood, context, and possibilities for characters and plot.
  • B. video game level
    A video game level is a distinct, self-contained segment of a game’s world that defines specific objectives, challenges, environments, and progression for the player.
  • C. video game mode
    A video game mode is a specific set of rules, objectives, and gameplay conditions that defines how a game is played and experienced.
  • D. video game
    A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
  • E. setting in animated film
    The setting in an animated film is the visually crafted time, place, and environment—often stylized or fantastical—that frames the story’s action, shapes its mood, and reflects its themes.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae4dfa48190a3ab0b19a159a3c5 completed April 8, 2026, 7:22 p.m.
Created at: April 8, 2026, 9:37 p.m.