setting

C4973
concept

The setting is the time, place, and environment in which a story’s events occur, shaping the mood, context, and possibilities for characters and plot.

All labels observed (18)

Label Occurrences
setting canonical 30
video game setting 16
setting in film 12

Instances (89)

Instance Via concept surface
Nirn
Peanuts town
Land of the Living setting in film
Scheria setting in the Odyssey
Beanbean Kingdom video game setting
Wheelsy, South Carolina setting in film
Capital Wasteland video game setting
Peanuts universe
Everlasting video game setting
Crab Key
Barbieland setting in film
Skull Island
Paradise
surface form: Paradise (The Rising)
setting element
Hadleyville setting in film
Catfish Row opera setting
Azeroth setting in a video game
Sanctuary (Diablo universe)
surface form: Sanctuary
setting in the Diablo series
Wumpa Islands video game setting
Verona Beach setting in film
Tamriel setting in a video game
the Tunnels setting in a television series
USM Auriga setting in film
Arcadia Oaks
Land of Ooo setting of a work
Mushroom World
Dinosaur Land video game setting
Yoshi's Island video game setting
Andy’s backyard
Gatsby’s waterfront lawn symbolic setting
the Thinkery setting in a play
Compson estate symbolic setting
Woodsboro setting in film
Donkey Kong Island video game setting
Skylands setting of video game
Langley Falls, Virginia setting of a work
Infant Island setting in film
Museum-Go-Round setting in a television series
Daikini world setting in film
Townsville
Tranquillum House wellness resort setting in a television series
the Twelve Colonies of Kobol
surface form: Twelve Colonies of Kobol
setting in a television series
The Faery Isle of Janjira
Hyrule setting in a video game series
Dream Land video game setting
Planet Popstar video game setting
Raccoon City setting in video game
Passio passion setting
St Matthew Passion Passion setting
Matthäus-Passion passion setting
Titania’s bower setting in a play