Triple
T11250561
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | id Tech |
E266311
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | game engine family |
C18186
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: game engine family Context triple: [id Tech, instanceOf, game engine family]
-
A.
game development framework
chosen
A game development framework is a reusable software platform that provides tools, libraries, and structures to simplify and accelerate the creation, testing, and deployment of video games across various platforms.
-
B.
engine family
An engine family is a group of related internal combustion engines that share a common basic design, architecture, and components but may differ in specific configurations, displacements, or performance characteristics.
-
C.
game development platform
A game development platform is an integrated environment of tools, frameworks, and services that enables creators to design, build, test, and deploy interactive games across various devices and platforms.
-
D.
graphics processing unit family
A graphics processing unit family is a group of closely related GPU models that share a common architecture, feature set, and design lineage, typically released by a manufacturer as a coherent product line.
-
E.
3D rendering engine
A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aac7953c8190b82caf9d7640fdf9 |
completed | April 8, 2026, 7:21 p.m. |
Created at: April 8, 2026, 9:31 p.m.