Triple

T11249903
Position Surface form Disambiguated ID Type / Status
Subject Undead Labs E266297 entity
Predicate focusesOnGameMechanic P39812 FINISHED
Object base building LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: base building | Statement: [Undead Labs, focusesOnGameMechanic, base building]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: focusesOnGameMechanic
Context triple: [Undead Labs, focusesOnGameMechanic, base building]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. interactionMechanism
    Indicates the process or means by which one entity affects, influences, or interacts with another.
  • C. gimmick
    Indicates that an entity uses or features a novel, attention-grabbing trick or device primarily intended to attract interest rather than provide substantive value.
  • D. focusMechanism
    Indicates the method or process by which attention or emphasis is directed toward a particular entity or aspect within a context.
  • E. rewardMechanism
    Indicates a relationship where an entity provides or defines a system of incentives or compensation in response to certain actions, behaviors, or outcomes.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aac7953c8190b82caf9d7640fdf9 completed April 8, 2026, 7:21 p.m.
NER Named-entity recognition batch_69d7e93212448190b46b3799b0bdfa0f completed April 9, 2026, 6 p.m.
PD Predicate disambiguation batch_69d78793c00481908a3f764b610b77a4 completed April 9, 2026, 11:03 a.m.
Created at: April 8, 2026, 9:31 p.m.