Triple
T11247526
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Doom 3 (Xbox port) |
E266244
|
entity |
| Predicate | hasEngine |
P56323
|
FINISHED |
| Object | id Tech 4 (modified for Xbox) |
E266311
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: id Tech 4 (modified for Xbox) | Statement: [Doom 3 (Xbox port), hasEngine, id Tech 4 (modified for Xbox)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: id Tech 4 (modified for Xbox) Context triple: [Doom 3 (Xbox port), hasEngine, id Tech 4 (modified for Xbox)]
-
A.
id Tech engine
chosen
The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
-
B.
id Tech 1
id Tech 1 is a pioneering first-person shooter game engine best known for powering id Software’s classic titles like Doom and Heretic, and for popularizing fast, real-time 3D-like graphics in the early 1990s.
-
C.
LithTech
LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
-
D.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
E.
Source engine
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aac7953c8190b82caf9d7640fdf9 |
completed | April 8, 2026, 7:21 p.m. |
| NER | Named-entity recognition | batch_69d7e91d1484819098ee6b2efb5316a5 |
completed | April 9, 2026, 5:59 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69e4ad8c3bec8190987451ab73e79011 |
completed | April 19, 2026, 10:25 a.m. |
Created at: April 8, 2026, 9:31 p.m.