Triple

T10213825
Position Surface form Disambiguated ID Type / Status
Subject VESA E242393 entity
Predicate standard P1587 FINISHED
Object VESA Adaptive-Sync
VESA Adaptive-Sync is a display technology standard that enables variable refresh rates to reduce screen tearing and stuttering in monitors and other visual devices.
E849959 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: VESA Adaptive-Sync | Statement: [VESA, standard, VESA Adaptive-Sync]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: VESA Adaptive-Sync
Context triple: [VESA, standard, VESA Adaptive-Sync]
  • A. Intel Adaptive Sync (on some platforms)
    Intel Adaptive Sync (on some platforms) is Intel’s implementation of variable refresh rate technology that synchronizes a display’s refresh rate with the GPU’s frame output to reduce screen tearing and stuttering in supported systems.
  • B. G-SYNC (on supported laptops/monitors)
    G-SYNC (on supported laptops/monitors) is NVIDIA’s adaptive sync technology that dynamically matches a display’s refresh rate to the GPU’s frame output to reduce screen tearing and stuttering for smoother gameplay.
  • C. DisplayPort
    DisplayPort is a digital display interface standard used to transmit high-definition video and audio from a source device to a monitor or other display.
  • D. NVIDIA Reflex
    NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
  • E. Dolby Vision
    Dolby Vision is a high-dynamic-range (HDR) imaging technology that enhances video with greater brightness, contrast, and color accuracy for a more lifelike viewing experience.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: VESA Adaptive-Sync
Triple: [VESA, standard, VESA Adaptive-Sync]
Generated description
VESA Adaptive-Sync is a display technology standard that enables variable refresh rates to reduce screen tearing and stuttering in monitors and other visual devices.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: VESA Adaptive-Sync
Target entity description: VESA Adaptive-Sync is a display technology standard that enables variable refresh rates to reduce screen tearing and stuttering in monitors and other visual devices.
  • A. Intel Adaptive Sync (on some platforms)
    Intel Adaptive Sync (on some platforms) is Intel’s implementation of variable refresh rate technology that synchronizes a display’s refresh rate with the GPU’s frame output to reduce screen tearing and stuttering in supported systems.
  • B. G-SYNC (on supported laptops/monitors)
    G-SYNC (on supported laptops/monitors) is NVIDIA’s adaptive sync technology that dynamically matches a display’s refresh rate to the GPU’s frame output to reduce screen tearing and stuttering for smoother gameplay.
  • C. DisplayPort
    DisplayPort is a digital display interface standard used to transmit high-definition video and audio from a source device to a monitor or other display.
  • D. NVIDIA Reflex
    NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
  • E. Dolby Vision
    Dolby Vision is a high-dynamic-range (HDR) imaging technology that enhances video with greater brightness, contrast, and color accuracy for a more lifelike viewing experience.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d381ae26c48190985abd0e25ee5d04 completed April 6, 2026, 9:49 a.m.
NER Named-entity recognition batch_69d3aa24efc081909714d98943543283 completed April 6, 2026, 12:42 p.m.
NED1 Entity disambiguation (via context triple) batch_69d652ea80dc81908bc65ee2ec390467 completed April 8, 2026, 1:06 p.m.
NEDg Description generation batch_69d657818b008190a24170717cff53b9 completed April 8, 2026, 1:26 p.m.
NED2 Entity disambiguation (via description) batch_69d65835a11c819083d069ab0f644d4c completed April 8, 2026, 1:29 p.m.
Created at: April 6, 2026, 11:03 a.m.