Triple
T10213825
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | VESA |
E242393
|
entity |
| Predicate | standard |
P1587
|
FINISHED |
| Object |
VESA Adaptive-Sync
VESA Adaptive-Sync is a display technology standard that enables variable refresh rates to reduce screen tearing and stuttering in monitors and other visual devices.
|
E849959
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: VESA Adaptive-Sync | Statement: [VESA, standard, VESA Adaptive-Sync]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: VESA Adaptive-Sync Context triple: [VESA, standard, VESA Adaptive-Sync]
-
A.
Intel Adaptive Sync (on some platforms)
Intel Adaptive Sync (on some platforms) is Intel’s implementation of variable refresh rate technology that synchronizes a display’s refresh rate with the GPU’s frame output to reduce screen tearing and stuttering in supported systems.
-
B.
G-SYNC (on supported laptops/monitors)
G-SYNC (on supported laptops/monitors) is NVIDIA’s adaptive sync technology that dynamically matches a display’s refresh rate to the GPU’s frame output to reduce screen tearing and stuttering for smoother gameplay.
-
C.
DisplayPort
DisplayPort is a digital display interface standard used to transmit high-definition video and audio from a source device to a monitor or other display.
-
D.
NVIDIA Reflex
NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
-
E.
Dolby Vision
Dolby Vision is a high-dynamic-range (HDR) imaging technology that enhances video with greater brightness, contrast, and color accuracy for a more lifelike viewing experience.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: VESA Adaptive-Sync Triple: [VESA, standard, VESA Adaptive-Sync]
Generated description
VESA Adaptive-Sync is a display technology standard that enables variable refresh rates to reduce screen tearing and stuttering in monitors and other visual devices.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: VESA Adaptive-Sync Target entity description: VESA Adaptive-Sync is a display technology standard that enables variable refresh rates to reduce screen tearing and stuttering in monitors and other visual devices.
-
A.
Intel Adaptive Sync (on some platforms)
Intel Adaptive Sync (on some platforms) is Intel’s implementation of variable refresh rate technology that synchronizes a display’s refresh rate with the GPU’s frame output to reduce screen tearing and stuttering in supported systems.
-
B.
G-SYNC (on supported laptops/monitors)
G-SYNC (on supported laptops/monitors) is NVIDIA’s adaptive sync technology that dynamically matches a display’s refresh rate to the GPU’s frame output to reduce screen tearing and stuttering for smoother gameplay.
-
C.
DisplayPort
DisplayPort is a digital display interface standard used to transmit high-definition video and audio from a source device to a monitor or other display.
-
D.
NVIDIA Reflex
NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
-
E.
Dolby Vision
Dolby Vision is a high-dynamic-range (HDR) imaging technology that enhances video with greater brightness, contrast, and color accuracy for a more lifelike viewing experience.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d381ae26c48190985abd0e25ee5d04 |
completed | April 6, 2026, 9:49 a.m. |
| NER | Named-entity recognition | batch_69d3aa24efc081909714d98943543283 |
completed | April 6, 2026, 12:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d652ea80dc81908bc65ee2ec390467 |
completed | April 8, 2026, 1:06 p.m. |
| NEDg | Description generation | batch_69d657818b008190a24170717cff53b9 |
completed | April 8, 2026, 1:26 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69d65835a11c819083d069ab0f644d4c |
completed | April 8, 2026, 1:29 p.m. |
Created at: April 6, 2026, 11:03 a.m.