VESA Adaptive-Sync
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VESA Adaptive-Sync is a display technology standard that enables variable refresh rates to reduce screen tearing and stuttering in monitors and other visual devices.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Adaptive-Sync | 1 |
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
display technology standard
ⓘ
variable refresh rate standard ⓘ |
| abbreviation | Adaptive-Sync NERFINISHED ⓘ |
| alternativeTo | fixed refresh rate operation ⓘ |
| appliesTo |
computer monitors
ⓘ
embedded displays ⓘ laptops ⓘ projectors ⓘ televisions ⓘ |
| basedOnStandard | DisplayPort 1.2a NERFINISHED ⓘ |
| benefits |
reduction of visual artifacts
ⓘ
smoother motion rendering ⓘ |
| category |
display interface feature
ⓘ
video electronics standard ⓘ |
| compatibleWith |
AMD FreeSync
NERFINISHED
ⓘ
Intel variable refresh rate implementations ⓘ some NVIDIA G-SYNC Compatible monitors ⓘ |
| developer | Video Electronics Standards Association NERFINISHED ⓘ |
| enables | synchronization of display refresh rate with GPU frame rate ⓘ |
| governs | timing behavior between source and sink device ⓘ |
| improves |
gaming experience
ⓘ
video playback smoothness ⓘ |
| includedIn |
DisplayPort 1.3
NERFINISHED
ⓘ
DisplayPort 1.4 NERFINISHED ⓘ DisplayPort 2.0 NERFINISHED ⓘ DisplayPort 2.1 NERFINISHED ⓘ |
| influenced | HDMI variable refresh rate features ⓘ |
| introducedInVersion | DisplayPort 1.2a NERFINISHED ⓘ |
| licensingModel | royalty-free ⓘ |
| operatesOn | refresh rate range defined by display ⓘ |
| partOf | VESA DisplayPort standard NERFINISHED ⓘ |
| purpose |
reduce screen tearing
ⓘ
reduce stuttering ⓘ |
| reduces | input latency compared to traditional V-Sync ⓘ |
| relatedTo | V-Sync NERFINISHED ⓘ |
| requires |
GPU support for variable refresh rate
ⓘ
display support for Adaptive-Sync ⓘ |
| standardizedBy | VESA NERFINISHED ⓘ |
| standardType | open standard ⓘ |
| supports | dynamic adjustment of refresh intervals ⓘ |
| supportsFeature | variable refresh rate ⓘ |
| targetIndustry |
computer hardware
ⓘ
consumer electronics ⓘ |
| usedBy | AMD FreeSync NERFINISHED ⓘ |
| usedIn |
PC gaming
ⓘ
console gaming ⓘ multimedia playback ⓘ professional visualization ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.