hasFunctionInGames
P61300
predicate
Indicates that something serves a specific role, purpose, or function within the context of games.
Observed surface forms (7)
- inGameFunction ×8
- hasInGameFunction ×6
- hasFunctionInGame ×5
- functionInGame ×1
- itemFunctionInMarioKart ×1
- tertiaryFunctionInGame ×1
- usesInGameSummaries ×1
Sample triples (27)
| Subject | Object |
|---|---|
| Bowser’s Castle | boss arena ⓘ |
| Bowser’s Castle | final level ⓘ |
| Bowser’s Castle | final stronghold ⓘ |
| Bowser’s Castle | race track ⓘ |
| Haven | city with crafting stations via predicate surface "inGameFunction" ⓘ |
| Haven | city with merchants and services via predicate surface "inGameFunction" ⓘ |
| Haven | wayshrine location in The Elder Scrolls Online via predicate surface "inGameFunction" ⓘ |
| Lake Knot City | progression checkpoint via predicate surface "hasInGameFunction" ⓘ |
| Lake Knot City | story exposition location via predicate surface "hasInGameFunction" ⓘ |
| Mercy | reviving fallen teammates via predicate surface "tertiaryFunctionInGame" ⓘ |
| NSH | yes via predicate surface "usesInGameSummaries" ⓘ |
| Rogueport West Side | minigame area via predicate surface "hasFunctionInGame" ⓘ |
| Rogueport West Side | quest hub via predicate surface "hasFunctionInGame" ⓘ |
| Rogueport West Side | shopping area via predicate surface "hasFunctionInGame" ⓘ |
| Rogueport gallows square | main overworld hub via predicate surface "hasInGameFunction" ⓘ |
| Rogueport gallows square | starting point for several chapters via predicate surface "hasInGameFunction" ⓘ |
| Southpoint | quest hub in The Elder Scrolls Online via predicate surface "inGameFunction" ⓘ |
| Southpoint | wayshrine location in The Elder Scrolls Online via predicate surface "inGameFunction" ⓘ |
| Super Leaf | creates Tanooki tail around kart via predicate surface "itemFunctionInMarioKart" ⓘ |
| The Crystal Colonnade | combat area via predicate surface "hasFunctionInGame" ⓘ |
| The Crystal Colonnade | traversal area via predicate surface "hasFunctionInGame" ⓘ |
| Tristram theme by Matt Uelmen | town music via predicate surface "functionInGame" ⓘ |
| Tusk of Ganesh | final treasure objective via predicate surface "hasInGameFunction" ⓘ |
| Tusk of Ganesh | narrative motivation for protagonists via predicate surface "hasInGameFunction" ⓘ |
| Westmarch | location of vendors and artisans via predicate surface "inGameFunction" ⓘ |
| Westmarch | player hub for Act V via predicate surface "inGameFunction" ⓘ |
| Westmarch | waypoint hub via predicate surface "inGameFunction" ⓘ |