hasWeaponType
P6014
predicate
Indicates that an entity is associated with or equipped with a specific type or category of weapon.
All labels observed (27)
| Label | Occurrences |
|---|---|
| hasWeaponType canonical | 78 |
| canBeEquippedWith | 49 |
| hasArmamentType | 36 |
| hasWeaponSystem | 15 |
| associatedWithWeaponType | 10 |
| hasWeaponsCompatibility | 7 |
| usesFirearmType | 7 |
| hasWeaponTypes | 6 |
| hasWeaponOfChoice | 5 |
| hasWeaponry | 4 |
| providedWeaponType | 4 |
| usesArmamentType | 4 |
| weaponTypesProvided | 4 |
| guidesWeaponType | 3 |
| hasBoxWeapon | 3 |
| hasTypeOfWeaponAddressed | 3 |
| hasCloseInWeaponSystem | 2 |
| hasPowerWeapon | 2 |
| hasCharacteristicWeapon | 1 |
| hasIntegratedWeapon | 1 |
| hasNotableWeapon | 1 |
| hasSacredWeaponName | 1 |
| hasTypeOfWeapon | 1 |
| hasWeapons | 1 |
| isArmedWithFirearm | 1 |
| typeOfWeaponStored | 1 |
| weaponHeld | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: hasWeaponType
Generated description
Indicates that an entity is associated with or equipped with a specific type or category of weapon.
Sample triples (251)
| Subject | Object |
|---|---|
| Archie | flamethrowers via predicate surface "hasWeaponry" ⓘ |
| Archie | non-lethal deterrents via predicate surface "hasWeaponry" ⓘ |
| Helsinki-class missile boat | surface-to-surface missile launchers via predicate surface "hasWeaponSystem" ⓘ |
| Helsinki-class missile boat | naval guns via predicate surface "hasWeaponSystem" ⓘ |
| Helsinki-class missile boat | close-in weapon systems via predicate surface "hasWeaponSystem" ⓘ |
|
The Sommelier in John Wick
surface form:
The Sommelier (John Wick)
|
handguns via predicate surface "weaponTypesProvided" ⓘ |
|
The Sommelier in John Wick
surface form:
The Sommelier (John Wick)
|
shotguns via predicate surface "weaponTypesProvided" ⓘ |
|
The Sommelier in John Wick
surface form:
The Sommelier (John Wick)
|
rifles via predicate surface "weaponTypesProvided" ⓘ |
|
The Sommelier in John Wick
surface form:
The Sommelier (John Wick)
|
knives via predicate surface "weaponTypesProvided" ⓘ |
| S48 | torpedoes via predicate surface "associatedWithWeaponType" ⓘ |
| Frenchie | improvised weapons via predicate surface "hasWeaponOfChoice" ⓘ |
| Frenchie | firearms via predicate surface "hasWeaponOfChoice" ⓘ |
| Frenchie | explosives via predicate surface "hasWeaponOfChoice" ⓘ |
| Jak X: Combat Racing | machine guns ⓘ |
| Jak X: Combat Racing | missiles ⓘ |
| Jak X: Combat Racing | mines ⓘ |
| Arby | handgun via predicate surface "hasWeaponOfChoice" ⓘ |
| Arby | silenced pistol via predicate surface "hasWeaponOfChoice" ⓘ |
| VLRA tactical truck | machine guns via predicate surface "canBeEquippedWith" ⓘ |
| VLRA tactical truck | anti-tank missiles via predicate surface "canBeEquippedWith" ⓘ |
| VLRA tactical truck | air defense systems via predicate surface "canBeEquippedWith" ⓘ |
| VLRA tactical truck | armored cabins via predicate surface "canBeEquippedWith" ⓘ |
| VLRA tactical truck | radio and communication suites via predicate surface "canBeEquippedWith" ⓘ |
| Fallout Tactics: Brotherhood of Steel | small guns via predicate surface "hasWeaponTypes" ⓘ |
| Fallout Tactics: Brotherhood of Steel | energy weapons via predicate surface "hasWeaponTypes" ⓘ |
| Fallout Tactics: Brotherhood of Steel | heavy weapons via predicate surface "hasWeaponTypes" ⓘ |
| The 47th Samurai | katana ⓘ |
| The 47th Samurai | sniper rifle ⓘ |
| P-class destroyer | naval guns via predicate surface "hasArmamentType" ⓘ |
| P-class destroyer | torpedoes via predicate surface "hasArmamentType" ⓘ |
| P-class destroyer | anti-aircraft guns via predicate surface "hasArmamentType" ⓘ |
| P-class destroyer | depth charges via predicate surface "hasArmamentType" ⓘ |
| Titanfall | assault rifles ⓘ |
| Titanfall | submachine guns ⓘ |
| Titanfall | sniper rifles ⓘ |
| Titanfall | anti-Titan weapons ⓘ |
| Quest Kodiak | amphibious floats via predicate surface "canBeEquippedWith" ⓘ |
| Quest Kodiak | ski landing gear via predicate surface "canBeEquippedWith" ⓘ |
| NSEA Protector | particle cannons via predicate surface "hasWeaponSystem" ⓘ |
| NSEA Protector | torpedoes via predicate surface "hasWeaponSystem" ⓘ |
| Call of Duty: Finest Hour | World War II-era firearms via predicate surface "hasWeaponTypes" ⓘ |
| Call of Duty: Black Ops – Declassified | assault rifles ⓘ |
| Call of Duty: Black Ops – Declassified | submachine guns ⓘ |
| Call of Duty: Black Ops – Declassified | sniper rifles ⓘ |
| Kino der Toten | Ray Gun via predicate surface "hasBoxWeapon" NERFINISHED ⓘ |
| Kino der Toten | Thunder Gun via predicate surface "hasBoxWeapon" NERFINISHED ⓘ |
| Kino der Toten | Monkey Bombs via predicate surface "hasBoxWeapon" NERFINISHED ⓘ |
| Jet Force Gemini | energy weapons ⓘ |
| Jet Force Gemini | explosives ⓘ |
| Confrontation | knife ⓘ |