narrativeStyle
P5869
predicate
Indicates how a narrative is told, such as the point of view, tone, and structural approach used to present a story or account.
All labels observed (25)
| Label | Occurrences |
|---|---|
| narrativeStyle canonical | 2,430 |
| narrativeMode | 521 |
| communicationStyle | 335 |
| hasNarrativeStyle | 321 |
| dialogueStyle | 220 |
| speechStyle | 120 |
| narrativePace | 42 |
| storyTone | 17 |
| hasNarrationStyle | 13 |
| toneOfStoryline | 10 |
| featuresNarrationStyle | 6 |
| storyStyle | 6 |
| hasStorytellingStyle | 5 |
| narrativeToneContext | 5 |
| narrativeTechniqueAssociatedWith | 3 |
| narrativeToneSupported | 3 |
| storytellingApproach | 3 |
| chronicleStyle | 2 |
| toneInNarrative | 2 |
| typicalStoryTone | 2 |
| featuresNarrativeVoice | 1 |
| hasExperimentalNarrativeStyle | 1 |
| inNarrativeTone | 1 |
| narrativeStyleOfWork | 1 |
| storyToldInStyle | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: narrativeStyle
Generated description
Indicates how a narrative is told, such as the point of view, tone, and structural approach used to present a story or account.
Sample triples (4,071)
| Subject | Object |
|---|---|
| Cassiopeia | storytelling via predicate surface "hasNarrativeStyle" ⓘ |
| The Archers | ensemble cast via predicate surface "hasNarrativeStyle" ⓘ |
| The Archers | serialised storytelling via predicate surface "hasNarrativeStyle" ⓘ |
| The Bird Revelation | storytelling ⓘ |
| The Bird Revelation | confessional ⓘ |
| The Ebony Horse | third-person narration via predicate surface "narrativeMode" ⓘ |
| Under the Sea-Wind | lyrical ⓘ |
| Under the Sea-Wind | scientifically informed ⓘ |
| Around the World in 80 Days | first-person travelogue ⓘ |
| The Tale of the Ensorcelled Prince | third-person narration via predicate surface "narrativeMode" ⓘ |
| Daniel Striped Tiger | soft-spoken via predicate surface "communicationStyle" ⓘ |
| Daniel Striped Tiger | hesitant via predicate surface "communicationStyle" ⓘ |
| Henrietta Pussycat | often ends words with 'meow' via predicate surface "communicationStyle" ⓘ |
| Daytime Friends | storytelling ⓘ |
| The Bride of Abydos | third-person narration via predicate surface "narrativeMode" ⓘ |
| Project Orion: The True Story of the Atomic Spaceship | historical narrative ⓘ |
| Death Comes for the Archbishop | lyrical prose ⓘ |
| Newsqueak | synchronous channels via predicate surface "communicationStyle" ⓘ |
| CSP (Communicating Sequential Processes) | synchronous message passing via predicate surface "communicationStyle" ⓘ |
| The Obscene Bird of Night | nonlinear ⓘ |
| The Obscene Bird of Night | unreliable narration ⓘ |
| Description of a Struggle | surreal ⓘ |
| Description of a Struggle | fragmented ⓘ |
| Big Mama’s Funeral | third-person narration ⓘ |
| Tweeter and the Monkey Man | storytelling via predicate surface "hasNarrativeStyle" ⓘ |
|
“No Spin Zone”
surface form:
No Spin Zone
|
no-nonsense via predicate surface "hasNarrativeStyle" ⓘ |
|
“No Spin Zone”
surface form:
No Spin Zone
|
hard-hitting via predicate surface "hasNarrativeStyle" ⓘ |
| A Full House | warm-hearted ⓘ |
| A Full House | humorous ⓘ |
| Secretum | dialogue between Petrarch and Augustine via predicate surface "narrativeMode" ⓘ |
| Ravage | Non-verbal or limited speech via predicate surface "communicationStyle" ⓘ |
| Samson the Nazarite | reimagining of biblical narrative ⓘ |
| The Blue Hotel | impressionistic ⓘ |
| War Is Kind | vivid imagery ⓘ |
| War Is Kind | ironic juxtaposition ⓘ |
| War Is Kind | compressed language ⓘ |
| George's Mother | third-person narration ⓘ |
| George's Mother | naturalistic via predicate surface "narrativeMode" ⓘ |
| Whilomville Stories | psychological realism ⓘ |
| Whilomville Stories | ironic tone ⓘ |
| One, Two, Three | fast-paced via predicate surface "dialogueStyle" ⓘ |
| Watch Over Me | serialized storytelling ⓘ |
| Standing in the Rainbow | character-driven ⓘ |
| Ulysses (1967 film) | stream of consciousness ⓘ |
| Life Is What You Make It: Finding Your Own Path to Fulfillment | reflective ⓘ |
| Life Is What You Make It: Finding Your Own Path to Fulfillment | first-person ⓘ |
| Three Dialogues between Hylas and Philonous | conversational dialogue via predicate surface "narrativeMode" ⓘ |
| The Book of Joe: Trying Not to Suck at Baseball and Life | first-person ⓘ |
| Just Like Tom Thumb's Blues | first-person narrative ⓘ |
| Offred | retrospective narration via predicate surface "narrativeMode" ⓘ |