saveSystem
P44032
predicate
Indicates performing an action that preserves or stores the current state or configuration of a system for future use or recovery.
All labels observed (3)
| Label | Occurrences |
|---|---|
| saveSystem canonical | 45 |
| hasSaveSystem | 13 |
| saveSlots | 1 |
Sample triples (59)
| Subject | Object |
|---|---|
| Super Mario Bros. 3 | level-based progress via warp whistles and continues ⓘ |
| Luigi's Mansion | memory card save ⓘ |
| Ristar | password or limited save support depending on version ⓘ |
| Lunar: The Silver Star | save anywhere ⓘ |
| Lunar: The Silver Star | multiple save files via predicate surface "saveSlots" ⓘ |
| Lunar: Eternal Blue | limited save points ⓘ |
| Indiana Jones and the Infernal Machine | checkpoint and manual saves via predicate surface "hasSaveSystem" ⓘ |
| The Evil Within | manual save points ⓘ |
| Crash Bandicoot 2: N-Tranced | battery-backed save via predicate surface "hasSaveSystem" ⓘ |
| Yume Kōjō: Doki Doki Panic | diskSave ⓘ |
| Fallout: Brotherhood of Steel | checkpoint-based via predicate surface "hasSaveSystem" ⓘ |
| Mario & Luigi: Paper Jam | save points ⓘ |
| Donkey Kong 64 | Controller Pak optional ⓘ |
| Donkey Kong 64 | cartridge save ⓘ |
| Paper Mario: Sticker Star | save blocks ⓘ |
| The Legend of Zelda: Ocarina of Time | battery-backed cartridge save ⓘ |
| Yoshi’s Story | page-based story progression ⓘ |
| Skies of Arcadia | save points ⓘ |
| Super Mario World 2: Yoshi’s Island | battery-backed save ⓘ |
| The Legend of Zelda: A Link to the Past | battery-backed save ⓘ |
| Pokémon Sword and Shield | single save file per user profile ⓘ |
| Mario & Luigi: Bowser’s Inside Story | save points ⓘ |
| Kirby Super Star | battery backup ⓘ |
| Pokémon Ruby and Sapphire | battery-backed save ⓘ |
| Pokémon Ranger | battery-backed save on game card ⓘ |
| Kirby: Nightmare in Dream Land | battery-backed save ⓘ |
| Metroid Fusion | save rooms ⓘ |
| The Legend of Zelda: Oracle of Ages | battery-backed save ⓘ |
| Kirby: Squeak Squad | stage-based progress saving ⓘ |
| Pokémon Crystal | battery-backed save ⓘ |
| Metroid Dread | checkpoint autosave via predicate surface "hasSaveSystem" ⓘ |
| Wario Land | battery-backed save or password system (depending on region/version) ⓘ |
| Bowser's Minions mode | separate save data from main story ⓘ |
| Super Mario Land 2: 6 Golden Coins | battery-backed save ⓘ |
| Wario Land II | automatic saving ⓘ |
| Sonic Rush | save file system ⓘ |
| Golden Axe II | no battery-backed save ⓘ |
| Panzer Dragoon Saga | internal memory or backup cartridge ⓘ |
| Alex Kidd in Miracle World | no battery-backed saves ⓘ |
| Ax Battler: A Legend of Golden Axe | password system via predicate surface "hasSaveSystem" ⓘ |
| Ys Book I & II | battery-backed save ⓘ |
| Restaurant City | server-side persistent data ⓘ |
| Final Fantasy Crystal Chronicles: My Life as a King | local save data ⓘ |
| Phantasy Star Online Episode I & II Plus | memory card save ⓘ |
| Phantasy Star Online Episode III: C.A.R.D. Revolution | memory card save ⓘ |
| Tomb Raider: The Last Revelation | manual save via predicate surface "hasSaveSystem" ⓘ |
| Tomb Raider: Chronicles | yes via predicate surface "hasSaveSystem" ⓘ |
| Spyro: Attack of the Rhynocs | battery-backed save via predicate surface "hasSaveSystem" ⓘ |
| Fallout Tactics: Brotherhood of Steel | mission-based saves via predicate surface "hasSaveSystem" ⓘ |
|
Tubular is known for heavy Balloon power-up use
surface form:
Tubular
|
overworld save between levels ⓘ |