model
P2006
predicate
Indicates that one entity serves as a representation, example, or simulation of another entity or concept.
All labels observed (30)
| Label | Occurrences |
|---|---|
| modeledFor | 548 |
| model canonical | 268 |
| models | 187 |
| modeledAfter | 159 |
| usesModel | 137 |
| developmentModel | 119 |
| programmingModel | 63 |
| modelFor | 35 |
| modeledAs | 19 |
| canModel | 17 |
| modelForProcess | 7 |
| typicalModel | 7 |
| baseModel | 5 |
| VAEComponent | 3 |
| modelGeneration | 3 |
| modeled | 3 |
| ModelRole | 2 |
| mathematicalModel | 2 |
| modelingWork | 2 |
| structureModeledOn | 2 |
| theoreticalModel | 2 |
| visualModel | 2 |
| DaisyworldModelUsedFor | 1 |
| bubbleModelBasedOn | 1 |
| conceptualModelFor | 1 |
| harmonicModel | 1 |
| impairmentModel | 1 |
| isModeledAs | 1 |
| matrixModel | 1 |
| scaleOfModels | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: model
Generated description
Indicates that one entity serves as a representation, example, or simulation of another entity or concept.
Sample triples (1,600)
| Subject | Object |
|---|---|
|
Bloodgood
surface form:
Moon Bloodgood
|
LA Lakers cheerleading squad via predicate surface "modeledFor" NERFINISHED ⓘ |
|
Maya Ray Thurman Hawke
surface form:
Maya Hawke
|
Vogue via predicate surface "modeledFor" NERFINISHED ⓘ |
|
Maya Ray Thurman Hawke
surface form:
Maya Hawke
|
AllSaints via predicate surface "modeledFor" NERFINISHED ⓘ |
| Goryeo tongbo | Chinese cash coins via predicate surface "modeledAfter" ⓘ |
| Sienna Guillory | Armani via predicate surface "modeledFor" NERFINISHED ⓘ |
| Sienna Guillory | Dolce & Gabbana via predicate surface "modeledFor" NERFINISHED ⓘ |
| Sienna Guillory | Burberry via predicate surface "modeledFor" NERFINISHED ⓘ |
| Four Worlds in Kabbalah | descent of divine light via predicate surface "models" ⓘ |
| Four Worlds in Kabbalah | relationship between God and creation via predicate surface "models" ⓘ |
| California Food Assistance Program | CalFresh via predicate surface "modeledAfter" NERFINISHED ⓘ |
| Korean National Police (fictional) | Korean National Police Agency via predicate surface "modeledAfter" NERFINISHED ⓘ |
| Zero Milestone | Milliarium Aureum via predicate surface "modeledAfter" NERFINISHED ⓘ |
| Bernard Lowe | Arnold Weber via predicate surface "modeledAfter" NERFINISHED ⓘ |
| Mr. Freeze | LIM Shuttle Loop Coaster NERFINISHED ⓘ |
| Mr. Freeze: Reverse Blast | LIM Shuttle Loop Coaster NERFINISHED ⓘ |
| Flight of Fear | LIM launched coaster ⓘ |
| Full Throttle | custom launch coaster ⓘ |
| West Coast Racers | IBox Track NERFINISHED ⓘ |
|
Top Gun at Canada's Wonderland
surface form:
Top Gun (Canada's Wonderland)
|
Suspended Looping Coaster (SLC) NERFINISHED ⓘ |
| linear logic | resource consumption via predicate surface "models" ⓘ |
| linear logic | state change via predicate surface "models" ⓘ |
| linear logic | concurrency via predicate surface "models" ⓘ |
| linear logic | resource-sensitive computation via predicate surface "models" ⓘ |
| Scorpion | Silverarrow NERFINISHED ⓘ |
| SandSerpent | Wild Mouse NERFINISHED ⓘ |
| Intimidator | Hyper Coaster NERFINISHED ⓘ |
| Afterburn | Inverted Coaster ⓘ |
| Copperhead Strike | Launched coaster ⓘ |
| Nighthawk | Flying Dutchman NERFINISHED ⓘ |
| Carolina Cyclone | Custom Looping Coaster NERFINISHED ⓘ |
|
Hurler
surface form:
Hurler (Carowinds)
|
wooden twister coaster ⓘ |
|
Vortex
surface form:
Vortex (Carowinds)
|
Stand-Up Coaster ⓘ |
|
Ricochet
surface form:
Ricochet (Carowinds)
|
Wild Mouse NERFINISHED ⓘ |
|
Fury 325 giga coaster
surface form:
Fury 325
|
Giga Coaster ⓘ |
| Chorus of Danites | chorus similar to those in Greek tragedy via predicate surface "modeledAs" ⓘ |
| Kofi Siriboe | print modeling via predicate surface "modelingWork" ⓘ |
| Kofi Siriboe | commercial modeling via predicate surface "modelingWork" ⓘ |
| Metal 2 | low-level via predicate surface "programmingModel" ⓘ |
| Telecoms & Internet converged Services & Protocols for Advanced Networks | service-layer based NGN architecture via predicate surface "usesModel" ⓘ |
| Greeny | Les Paul Standard NERFINISHED ⓘ |
| game theory | players via predicate surface "models" ⓘ |
| game theory | strategies via predicate surface "models" ⓘ |
| game theory | payoffs via predicate surface "models" ⓘ |
| game theory | information sets via predicate surface "models" ⓘ |
| game theory | equilibrium concepts via predicate surface "models" ⓘ |
| Lucrezia del Fede | Andrea del Sarto via predicate surface "modeledFor" NERFINISHED ⓘ |
| Expert Soldier Badge | Expert Infantryman Badge via predicate surface "modeledAfter" NERFINISHED ⓘ |
| Expert Soldier Badge | Expert Field Medical Badge via predicate surface "modeledAfter" NERFINISHED ⓘ |
| Las Terrazas community | state-supported rural development project via predicate surface "developmentModel" ⓘ |
| Las Terrazas community | integrated conservation and development project via predicate surface "developmentModel" ⓘ |