Crucible
E932628
Crucible is a major Path of Exile expansion that introduced a weapon-empowering league mechanic allowing players to unlock and customize powerful passive skill trees on their equipment.
Statements (43)
| Predicate | Object |
|---|---|
| instanceOf |
Path of Exile expansion
ⓘ
game content update ⓘ |
| allows |
adding powerful modifiers via trees
ⓘ
customizing item-specific passive trees ⓘ unlocking passive skills on equipment ⓘ |
| appliesTo |
shields
ⓘ
unique items with trees ⓘ weapons ⓘ |
| associatedSystem |
character builds
ⓘ
endgame progression ⓘ itemization ⓘ |
| contentType |
endgame mapping content
ⓘ
league challenges ⓘ |
| developer | Grinding Gear Games NERFINISHED ⓘ |
| feature | challenge league ⓘ |
| focus |
deepening item customization
ⓘ
high-risk, high-reward encounters ⓘ increasing build diversity ⓘ |
| genre | action role-playing game content ⓘ |
| integratedInto | core game (mechanic later partially retained/modified) ⓘ |
| leagueType | weapon-empowering league ⓘ |
| mechanic |
Crucible Forge encounters
ⓘ
channeling to empower monsters ⓘ combining Crucible trees ⓘ experience bar for items ⓘ item passive skill trees ⓘ sacrificing items to transfer trees ⓘ |
| monetization | free expansion ⓘ |
| partOf | Path of Exile NERFINISHED ⓘ |
| platform |
PC
ⓘ
PlayStation 4 ⓘ Xbox One NERFINISHED ⓘ |
| publisher | Grinding Gear Games NERFINISHED ⓘ |
| requires | Path of Exile base game ⓘ |
| riskReward |
greater difficulty grants more tree experience
ⓘ
higher channeling spawns tougher monsters ⓘ |
| setting | Wraeclast (Path of Exile world) NERFINISHED ⓘ |
| treeEffect |
build-enabling special effects
ⓘ
defensive bonuses ⓘ increased damage modifiers ⓘ |
| treeStructure |
branching passive tree per item
ⓘ
multiple tiers of passive nodes ⓘ notable passive nodes with strong effects ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.