World of Warcraft engine

E932329

The World of Warcraft engine is Blizzard Entertainment’s proprietary game engine developed to power the massively multiplayer online role-playing game World of Warcraft and its expansions.

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Label Occurrences
World of Warcraft engine canonical 1

Statements (49)

Predicate Object
instanceOf game engine
proprietary software
developer Blizzard Entertainment
firstUsedIn World of Warcraft (2004 video game) NERFINISHED
genre massively multiplayer online role-playing game engine
license proprietary license
owner Blizzard Entertainment NERFINISHED
platform Windows
surface form: Microsoft Windows

macOS
supportsFeature 3D graphics rendering
64-bit client support
DirectX rendering
HDR rendering
OpenGL rendering
Vulkan rendering
add-on API
advanced anti-aliasing
bump mapping
character animation
client–server architecture
cross-realm zones
dynamic weather effects
improved water rendering
instancing
level of detail system
massively multiplayer online gameplay
multithreading
network latency compensation
normal mapping
particle systems
phasing technology
real-time lighting
scripting system
shadow rendering
sharding
skeletal animation
terrain rendering
user interface customization
view distance scaling
usedIn World of Warcraft NERFINISHED
World of Warcraft: Battle for Azeroth NERFINISHED
World of Warcraft: Cataclysm NERFINISHED
World of Warcraft: Dragonflight NERFINISHED
World of Warcraft: Legion NERFINISHED
World of Warcraft: Mists of Pandaria NERFINISHED
World of Warcraft: Shadowlands NERFINISHED
World of Warcraft: The Burning Crusade NERFINISHED
World of Warcraft: Warlords of Draenor NERFINISHED
World of Warcraft: Wrath of the Lich King NERFINISHED

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

World of Warcraft: The Burning Crusade usesGameEngine World of Warcraft engine