World of Warcraft engine
E932329
The World of Warcraft engine is Blizzard Entertainment’s proprietary game engine developed to power the massively multiplayer online role-playing game World of Warcraft and its expansions.
All labels observed (1)
| Label | Occurrences |
|---|---|
| World of Warcraft engine canonical | 1 |
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
proprietary software ⓘ |
| developer | Blizzard Entertainment ⓘ |
| firstUsedIn | World of Warcraft (2004 video game) NERFINISHED ⓘ |
| genre | massively multiplayer online role-playing game engine ⓘ |
| license | proprietary license ⓘ |
| owner | Blizzard Entertainment NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
macOS ⓘ |
| supportsFeature |
3D graphics rendering
ⓘ
64-bit client support ⓘ DirectX rendering ⓘ HDR rendering ⓘ OpenGL rendering ⓘ Vulkan rendering ⓘ add-on API ⓘ advanced anti-aliasing ⓘ bump mapping ⓘ character animation ⓘ client–server architecture ⓘ cross-realm zones ⓘ dynamic weather effects ⓘ improved water rendering ⓘ instancing ⓘ level of detail system ⓘ massively multiplayer online gameplay ⓘ multithreading ⓘ network latency compensation ⓘ normal mapping ⓘ particle systems ⓘ phasing technology ⓘ real-time lighting ⓘ scripting system ⓘ shadow rendering ⓘ sharding ⓘ skeletal animation ⓘ terrain rendering ⓘ user interface customization ⓘ view distance scaling ⓘ |
| usedIn |
World of Warcraft
NERFINISHED
ⓘ
World of Warcraft: Battle for Azeroth NERFINISHED ⓘ World of Warcraft: Cataclysm NERFINISHED ⓘ World of Warcraft: Dragonflight NERFINISHED ⓘ World of Warcraft: Legion NERFINISHED ⓘ World of Warcraft: Mists of Pandaria NERFINISHED ⓘ World of Warcraft: Shadowlands NERFINISHED ⓘ World of Warcraft: The Burning Crusade NERFINISHED ⓘ World of Warcraft: Warlords of Draenor NERFINISHED ⓘ World of Warcraft: Wrath of the Lich King NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.