Papu Papu's village

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Papu Papu's village is a primitive tribal settlement in the Crash Bandicoot video game series, serving as the home of the character Papu Papu and an early boss stage location.

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Statements (48)

Predicate Object
instanceOf fictional location
tribal village
video game location
appearsIn Crash Bandicoot NERFINISHED
Crash Bandicoot N. Sane Trilogy NERFINISHED
Crash Bandicoot: The Cortex Strikes Back (cameo/visual reference) NERFINISHED
Crash Bandicoot: The Huge Adventure NERFINISHED
Crash Bandicoot: The Wrath of Cortex NERFINISHED
bossBattleLocationFor Papu Papu NERFINISHED
countryOfOrigin Australia (in-universe setting of N. Sanity Island region) NERFINISHED
firstAppearance Crash Bandicoot (1996 video game) NERFINISHED
franchise Crash Bandicoot NERFINISHED
gameMode single-player
gameplayElement arena-style combat
dodging Papu Papu's attacks
jumping over Papu Papu's staff swings
genre 3D platformer
hasFeature campfires
central hut used as boss arena
palm trees
primitive huts
stone idols
thatched roofs
tiki masks
tribal drums
wooden fences
wooden platforms
wooden totems
hasLanguageContext non-verbal tribal chanting and sound effects
hasMusicStyle island-inspired soundtrack
tribal percussion
homeOf Papu Papu NERFINISHED
inhabitedBy Papu Papu NERFINISHED
tribal villagers
levelType boss stage
early-game level
locatedOn N. Sanity Island NERFINISHED
partOf N. Sanity Island hub area (in some games)
platform Nintendo Switch (via Crash Bandicoot N. Sane Trilogy) NERFINISHED
PC (via Crash Bandicoot N. Sane Trilogy)
PlayStation NERFINISHED
PlayStation 4 (via Crash Bandicoot N. Sane Trilogy) NERFINISHED
Xbox One (via Crash Bandicoot N. Sane Trilogy) NERFINISHED
theme jungle
tribal
universe Crash Bandicoot universe NERFINISHED
visualStyle cartoonish
tropical

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Wumpa Islands hasPart Papu Papu's village