Papu Papu's village
E931051
Papu Papu's village is a primitive tribal settlement in the Crash Bandicoot video game series, serving as the home of the character Papu Papu and an early boss stage location.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
fictional location
ⓘ
tribal village ⓘ video game location ⓘ |
| appearsIn |
Crash Bandicoot
NERFINISHED
ⓘ
Crash Bandicoot N. Sane Trilogy NERFINISHED ⓘ Crash Bandicoot: The Cortex Strikes Back (cameo/visual reference) NERFINISHED ⓘ Crash Bandicoot: The Huge Adventure NERFINISHED ⓘ Crash Bandicoot: The Wrath of Cortex NERFINISHED ⓘ |
| bossBattleLocationFor | Papu Papu NERFINISHED ⓘ |
| countryOfOrigin | Australia (in-universe setting of N. Sanity Island region) NERFINISHED ⓘ |
| firstAppearance | Crash Bandicoot (1996 video game) NERFINISHED ⓘ |
| franchise | Crash Bandicoot NERFINISHED ⓘ |
| gameMode | single-player ⓘ |
| gameplayElement |
arena-style combat
ⓘ
dodging Papu Papu's attacks ⓘ jumping over Papu Papu's staff swings ⓘ |
| genre | 3D platformer ⓘ |
| hasFeature |
campfires
ⓘ
central hut used as boss arena ⓘ palm trees ⓘ primitive huts ⓘ stone idols ⓘ thatched roofs ⓘ tiki masks ⓘ tribal drums ⓘ wooden fences ⓘ wooden platforms ⓘ wooden totems ⓘ |
| hasLanguageContext | non-verbal tribal chanting and sound effects ⓘ |
| hasMusicStyle |
island-inspired soundtrack
ⓘ
tribal percussion ⓘ |
| homeOf | Papu Papu NERFINISHED ⓘ |
| inhabitedBy |
Papu Papu
NERFINISHED
ⓘ
tribal villagers ⓘ |
| levelType |
boss stage
ⓘ
early-game level ⓘ |
| locatedOn | N. Sanity Island NERFINISHED ⓘ |
| partOf | N. Sanity Island hub area (in some games) ⓘ |
| platform |
Nintendo Switch (via Crash Bandicoot N. Sane Trilogy)
NERFINISHED
ⓘ
PC (via Crash Bandicoot N. Sane Trilogy) ⓘ PlayStation NERFINISHED ⓘ PlayStation 4 (via Crash Bandicoot N. Sane Trilogy) NERFINISHED ⓘ Xbox One (via Crash Bandicoot N. Sane Trilogy) NERFINISHED ⓘ |
| theme |
jungle
ⓘ
tribal ⓘ |
| universe | Crash Bandicoot universe NERFINISHED ⓘ |
| visualStyle |
cartoonish
ⓘ
tropical ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.