The Plutonia Experiment
E922126
The Plutonia Experiment is one of the two challenging megawad campaigns included in the 1996 Doom game Final Doom, renowned for its brutal difficulty and intricate level design.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
Doom megawad
ⓘ
first-person shooter campaign ⓘ video game expansion pack ⓘ |
| countryOfOrigin | United Kingdom ⓘ |
| developer |
Dario Casali
NERFINISHED
ⓘ
Milo Casali NERFINISHED ⓘ |
| difficulty | notoriously high ⓘ |
| distributionFormat |
digital download
ⓘ
retail CD-ROM ⓘ |
| finalLevel | Go 2 It NERFINISHED ⓘ |
| gameEngine | Doom engine NERFINISHED ⓘ |
| gameMode |
cooperative multiplayer
ⓘ
deathmatch ⓘ single-player ⓘ |
| genre | first-person shooter ⓘ |
| hasLevelName |
Aztec
NERFINISHED
ⓘ
Congo NERFINISHED ⓘ Go 2 It NERFINISHED ⓘ Well of Souls NERFINISHED ⓘ |
| hasSoundtrackStyle | MIDI music ⓘ |
| includedIn | Final Doom commercial release ⓘ |
| mapFormat | Doom format maps ⓘ |
| notableFor |
arch-vile heavy combat
ⓘ
brutal difficulty ⓘ intricate level design ⓘ monster teleport ambushes ⓘ trap-heavy encounters ⓘ |
| numberOfLevels | 32 ⓘ |
| partOf |
Doom: Slayers Collection (various platforms)
NERFINISHED
ⓘ
Final Doom NERFINISHED ⓘ |
| platform |
Linux
ⓘ
MS-DOS NERFINISHED ⓘ Windows ⓘ
surface form:
Microsoft Windows
Nintendo Switch ⓘ PlayStation NERFINISHED ⓘ PlayStation 4 ⓘ PlayStation 5 ⓘ Sega Saturn NERFINISHED ⓘ Xbox ⓘ Xbox One NERFINISHED ⓘ Xbox Series X/S NERFINISHED ⓘ macOS ⓘ |
| publisher |
GT Interactive
NERFINISHED
ⓘ
id Software NERFINISHED ⓘ |
| re-release | 2019 enhanced port by Bethesda ⓘ |
| releaseYear | 1996 ⓘ |
| series | Doom NERFINISHED ⓘ |
| targetGame | Doom II executable ⓘ |
| usesGame | Doom II: Hell on Earth IWAD NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.