Treyarch NGL engine
E915562
The Treyarch NGL engine is a proprietary game engine developed by Treyarch and used to power several early Call of Duty titles on consoles.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Treyarch NGL engine canonical | 1 |
Statements (34)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
proprietary software ⓘ |
| developer | Treyarch NERFINISHED ⓘ |
| genre | first-person shooter engine ⓘ |
| graphicsAPI |
DirectX
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| language | C++ ⓘ |
| license | proprietary ⓘ |
| notableFeature |
support for cinematic single-player campaigns
ⓘ
support for large-scale scripted set pieces ⓘ support for split-screen multiplayer on consoles ⓘ |
| owner | Activision NERFINISHED ⓘ |
| platform |
GameCube
NERFINISHED
ⓘ
PlayStation 2 NERFINISHED ⓘ Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
Wii NERFINISHED ⓘ Xbox ⓘ Xbox 360 NERFINISHED ⓘ |
| replacedBy | IW engine (for later Call of Duty titles) ⓘ |
| supports |
AI scripting
ⓘ
cinematic scripting ⓘ dynamic lighting ⓘ multiplayer mode ⓘ online play ⓘ particle effects ⓘ ragdoll physics ⓘ single-player mode ⓘ |
| usedFor | console versions of early Call of Duty titles ⓘ |
| usedIn |
Call of Duty 2: Big Red One
NERFINISHED
ⓘ
Call of Duty 3 NERFINISHED ⓘ Call of Duty: World at War NERFINISHED ⓘ console-focused development at Treyarch ⓘ seventh-generation game consoles ⓘ sixth-generation game consoles ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.