Beacon Mental Hospital incident
E914404
The Beacon Mental Hospital incident is a catastrophic and surreal massacre at a psychiatric facility that serves as the central triggering event in the survival horror game The Evil Within.
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
central plot event
ⓘ
fictional event ⓘ massacre ⓘ |
| antagonistRole | Ruvik as primary antagonist ⓘ |
| appearsInSeries | The Evil Within series NERFINISHED ⓘ |
| appearsInWork | The Evil Within NERFINISHED ⓘ |
| causeOrMechanism | STEM system malfunction and manipulation ⓘ |
| chronologicalPositionInWork | beginning of The Evil Within timeline ⓘ |
| countryOfOriginOfWork | Japan NERFINISHED ⓘ |
| creator | Shinji Mikami NERFINISHED ⓘ |
| developerOfWork | Tango Gameworks NERFINISHED ⓘ |
| firstAppearanceYear | 2014 ⓘ |
| genre | survival horror ⓘ |
| includesElement |
distorted reality
ⓘ
mass killing of patients and staff ⓘ psychological horror ⓘ |
| involvesCharacter |
Joseph Oda
NERFINISHED
ⓘ
Juli Kidman NERFINISHED ⓘ Ruvik NERFINISHED ⓘ Sebastian Castellanos NERFINISHED ⓘ |
| involvesOrganization | Krimson City Police Department NERFINISHED ⓘ |
| involvesTechnology | STEM system ⓘ |
| leadsTo |
Sebastian Castellanos becoming trapped in STEM
ⓘ
investigation into Mobius organization ⓘ |
| medium | video game ⓘ |
| narrativeRole |
mystery to be investigated
ⓘ
opening event ⓘ |
| platformOfWork |
Microsoft Windows
NERFINISHED
ⓘ
PlayStation 3 NERFINISHED ⓘ PlayStation 4 NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ |
| primaryLocationCity | Krimson City NERFINISHED ⓘ |
| publisherOfWork | Bethesda Softworks NERFINISHED ⓘ |
| relatedConcept |
collective consciousness
ⓘ
mind control experiment ⓘ virtual reality-like environment ⓘ |
| settingLocation | Beacon Mental Hospital NERFINISHED ⓘ |
| settingType | psychiatric hospital ⓘ |
| theme |
ethics of experimental technology
ⓘ
loss of sanity ⓘ manipulation of perception ⓘ |
| tone |
catastrophic
ⓘ
surreal ⓘ |
| triggeringEventFor | plot of The Evil Within ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.