Total Annihilation

E914269

Total Annihilation is a 1997 real-time strategy video game renowned for its large-scale battles, advanced 3D terrain, and pioneering use of fully 3D units and ballistic physics.

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Statements (49)

Predicate Object
instanceOf real-time strategy game
video game
awarded Computer Gaming World Strategy Game of the Year NERFINISHED
GameSpot Game of the Year 1997 NERFINISHED
composer Jeremy Soule NERFINISHED
countryOfOrigin United States of America
surface form: United States
designer Chris Taylor NERFINISHED
developer Cavedog Entertainment NERFINISHED
director Chris Taylor NERFINISHED
feature 3D terrain
ballistic physics
base building
fog of war
fully 3D units
large-scale battles
line-of-sight system
multiplayer mode
resource management
single-player campaign
followsConflictBetween Arm
Core
genre real-time strategy
hasExpansion Total Annihilation: Battle Tactics NERFINISHED
Total Annihilation: The Core Contingency NERFINISHED
hasUnitType aircraft
experimental units
infantry
naval units
vehicles
influenced Planetary Annihilation NERFINISHED
Supreme Commander NERFINISHED
notableFor advanced physics-based projectile system
orchestral soundtrack
pioneering 3D units in RTS genre
perspective top-down
platform Mac OS NERFINISHED
Windows
surface form: Microsoft Windows
primaryResource energy
metal
publisher GT Interactive NERFINISHED
releaseDate 1997-09-30
reviewAggregateReception critical acclaim
setting science fiction universe
supports custom maps
skirmish mode
supportsMultiplayerVia LAN GENERATED
internet GENERATED
theme galactic civil war
usesGameEngine Total Annihilation engine

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

GT Interactive published Total Annihilation