Total Annihilation
E914269
Total Annihilation is a 1997 real-time strategy video game renowned for its large-scale battles, advanced 3D terrain, and pioneering use of fully 3D units and ballistic physics.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
real-time strategy game
ⓘ
video game ⓘ |
| awarded |
Computer Gaming World Strategy Game of the Year
NERFINISHED
ⓘ
GameSpot Game of the Year 1997 NERFINISHED ⓘ |
| composer | Jeremy Soule NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| designer | Chris Taylor NERFINISHED ⓘ |
| developer | Cavedog Entertainment NERFINISHED ⓘ |
| director | Chris Taylor NERFINISHED ⓘ |
| feature |
3D terrain
ⓘ
ballistic physics ⓘ base building ⓘ fog of war ⓘ fully 3D units ⓘ large-scale battles ⓘ line-of-sight system ⓘ multiplayer mode ⓘ resource management ⓘ single-player campaign ⓘ |
| followsConflictBetween |
Arm
ⓘ
Core ⓘ |
| genre | real-time strategy ⓘ |
| hasExpansion |
Total Annihilation: Battle Tactics
NERFINISHED
ⓘ
Total Annihilation: The Core Contingency NERFINISHED ⓘ |
| hasUnitType |
aircraft
ⓘ
experimental units ⓘ infantry ⓘ naval units ⓘ vehicles ⓘ |
| influenced |
Planetary Annihilation
NERFINISHED
ⓘ
Supreme Commander NERFINISHED ⓘ |
| notableFor |
advanced physics-based projectile system
ⓘ
orchestral soundtrack ⓘ pioneering 3D units in RTS genre ⓘ |
| perspective | top-down ⓘ |
| platform |
Mac OS
NERFINISHED
ⓘ
Windows ⓘ
surface form:
Microsoft Windows
|
| primaryResource |
energy
ⓘ
metal ⓘ |
| publisher | GT Interactive NERFINISHED ⓘ |
| releaseDate | 1997-09-30 ⓘ |
| reviewAggregateReception | critical acclaim ⓘ |
| setting | science fiction universe ⓘ |
| supports |
custom maps
ⓘ
skirmish mode ⓘ |
| supportsMultiplayerVia |
LAN
GENERATED
ⓘ
internet GENERATED ⓘ |
| theme | galactic civil war ⓘ |
| usesGameEngine | Total Annihilation engine ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.