Ground Control

E910695

Ground Control is a real-time tactics video game known for its 3D graphics, tactical depth, and lack of traditional base-building, developed by Massive Entertainment.

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Statements (47)

Predicate Object
instanceOf real-time tactics game
video game
awardRecognition praised for graphics by critics
praised for tactical gameplay by critics
cameraFeature cinematic camera angles
campaignStructure mission-based
combatFocus positioning and tactics over economy
controlScheme mouse and keyboard
countryOfOrigin Sweden
developer Massive Entertainment NERFINISHED
developerLocation Malmö NERFINISHED
distribution later digital distribution
retail release
feature air and ground units
camera rotation and zoom
fog of war
full 3D graphics
line-of-sight system
multiplayer mode
no resource harvesting
no traditional base-building
single-player campaign
tactical squad-based combat
terrain elevation effects
unit morale system
followedBy Ground Control II: Operation Exodus NERFINISHED
gameEngine proprietary 3D engine
gameMode real-time
genre real-time tactics
hasExpansion Ground Control: Dark Conspiracy NERFINISHED
multiplayerFeature LAN play
online play
narrativeFocus corporate warfare
notableFor advanced 3D graphics for its time
removal of base-building common in RTS games
tactical depth
perspective top-down 3D
platform Windows
surface form: Microsoft Windows
publisher Havas Interactive NERFINISHED
Sierra Studios NERFINISHED
releaseYear 2000
series Ground Control series NERFINISHED
setting science fiction universe
unitType aircraft
armor
artillery
infantry

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Massive Entertainment developed Ground Control
Massive Entertainment notableWork Ground Control