Victory Project simulation apparatus
E892241
The Victory Project simulation apparatus is the advanced virtual reality system in the film "Don't Worry Darling" that traps its users in a fabricated 1950s-style utopian world.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
fictional virtual reality system
ⓘ
plot device ⓘ |
| accessMethod | users are connected while unconscious in the real world ⓘ |
| appearsIn | film "Don't Worry Darling" NERFINISHED ⓘ |
| associatedLocationInFiction | Victory headquarters in the desert ⓘ |
| audienceKnowledge | revealed gradually through Alice's perspective ⓘ |
| consentIssue | some users are connected without informed consent ⓘ |
| controlMechanism |
computer interface
ⓘ
external real-world hardware ⓘ eye-clamp device ⓘ |
| creatorInFiction | Frank NERFINISHED ⓘ |
| diegeticStatus | hidden technology within the story world ⓘ |
| discoveryMethod | Alice experiences glitches and memories from the real world ⓘ |
| escapeCondition | user death in the simulation can disconnect them in the real world ⓘ |
| ethicalTheme |
critiques patriarchal power structures
ⓘ
explores control and autonomy in relationships ⓘ |
| fictionalUniverse | "Don't Worry Darling" universe ⓘ |
| filmDirector | Olivia Wilde NERFINISHED ⓘ |
| filmReleaseYear | 2022 ⓘ |
| firstRevealedTo | Alice Chambers GENERATED ⓘ |
| genreContext | psychological thriller ⓘ |
| keyUser |
Alice Chambers
NERFINISHED
ⓘ
Jack Chambers NERFINISHED ⓘ other Victory Project husbands ⓘ |
| maintenanceBy | Victory Project male participants in the real world ⓘ |
| medium | feature film ⓘ |
| narrativeRole |
central mystery element of the film
ⓘ
source of conflict between Alice and Jack ⓘ |
| ownershipInFiction | Victory Project organization NERFINISHED ⓘ |
| powerDynamic | gives male users control over female partners ⓘ |
| primaryFunction |
to immerse users in a fabricated reality
ⓘ
to trap users in a simulated world ⓘ |
| realWorldTimePeriod | contemporary era outside the simulation ⓘ |
| relatedConcept |
mind control
ⓘ
simulated reality ⓘ virtual imprisonment ⓘ |
| riskToUsers | physical neglect of bodies in the real world ⓘ |
| securityFeature | prevents users from leaving the simulated town boundaries ⓘ |
| shutdownConsequence | would collapse the Victory simulation world ⓘ |
| simulatedSetting | 1950s-style utopian town of Victory ⓘ |
| symbolism | represents escapism and forced domesticity ⓘ |
| technologyType | advanced virtual reality system ⓘ |
| timePeriodOfSimulation | 1950s-inspired domestic environment ⓘ |
| triggerForPlotTwist | revelation that Victory is a simulation ⓘ |
| usedIn | Victory Project NERFINISHED ⓘ |
| userAwareness | users inside the simulation are generally unaware of the real world ⓘ |
| visualCueOfGlitch | repeating patterns and distortions in Alice's perception ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.