Particle Flow
E839055
Particle Flow is a node-based particle system in Autodesk 3ds Max used to create complex, customizable visual effects such as smoke, fire, debris, and other dynamic simulations.
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
3D computer graphics tool
ⓘ
particle system ⓘ |
| developedBy | Autodesk NERFINISHED ⓘ |
| hasComponent |
PF Source
NERFINISHED
ⓘ
display operators ⓘ events ⓘ forces ⓘ operators ⓘ tests ⓘ |
| hasFeature |
data-driven particle control
ⓘ
event-based branching ⓘ render-time particle evaluation ⓘ viewport preview ⓘ |
| hasInterfaceType | node-based ⓘ |
| integratesWith |
3ds Max forces
ⓘ
3ds Max materials ⓘ 3ds Max renderers ⓘ 3ds Max space warps ⓘ |
| partOf | Autodesk 3ds Max NERFINISHED ⓘ |
| supports |
MAXScript integration
ⓘ
collision detection ⓘ deflectors ⓘ event-driven workflow ⓘ geometry instancing ⓘ material instancing ⓘ non-destructive workflow ⓘ particle caching ⓘ procedural animation ⓘ script operators ⓘ shape instancing ⓘ spawned particles ⓘ |
| usedBy |
3D animators
ⓘ
game artists ⓘ visual effects artists ⓘ |
| usedFor |
crowd-like particle motion
ⓘ
debris simulation ⓘ dust simulation ⓘ dynamic simulations ⓘ environmental effects ⓘ explosion effects ⓘ fire simulation ⓘ flocking effects ⓘ game asset effects ⓘ motion graphics ⓘ rain simulation ⓘ smoke simulation ⓘ snow simulation ⓘ spark effects ⓘ visual effects ⓘ |
| usedIn | Autodesk 3ds Max NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.