Particle Flow

E839055

Particle Flow is a node-based particle system in Autodesk 3ds Max used to create complex, customizable visual effects such as smoke, fire, debris, and other dynamic simulations.

Try in SPARQL Jump to: Statements Referenced by

Statements (50)

Predicate Object
instanceOf 3D computer graphics tool
particle system
developedBy Autodesk NERFINISHED
hasComponent PF Source NERFINISHED
display operators
events
forces
operators
tests
hasFeature data-driven particle control
event-based branching
render-time particle evaluation
viewport preview
hasInterfaceType node-based
integratesWith 3ds Max forces
3ds Max materials
3ds Max renderers
3ds Max space warps
partOf Autodesk 3ds Max NERFINISHED
supports MAXScript integration
collision detection
deflectors
event-driven workflow
geometry instancing
material instancing
non-destructive workflow
particle caching
procedural animation
script operators
shape instancing
spawned particles
usedBy 3D animators
game artists
visual effects artists
usedFor crowd-like particle motion
debris simulation
dust simulation
dynamic simulations
environmental effects
explosion effects
fire simulation
flocking effects
game asset effects
motion graphics
rain simulation
smoke simulation
snow simulation
spark effects
visual effects
usedIn Autodesk 3ds Max NERFINISHED

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Autodesk 3ds Max hasComponent Particle Flow