GeForce3
E760422
GeForce3 is a third-generation NVIDIA graphics card series known for introducing programmable shaders and significantly advancing consumer 3D graphics performance.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
NVIDIA GPU family
ⓘ
graphics processing unit series ⓘ |
| announcementEvent | Macworld Conference & Expo 2001 NERFINISHED ⓘ |
| apiSupport |
DirectX 8.0
NERFINISHED
ⓘ
OpenGL 1.3 (and later revisions via drivers) ⓘ |
| architecture | NV20 NERFINISHED ⓘ |
| brand | GeForce NERFINISHED ⓘ |
| codename | NV20 NERFINISHED ⓘ |
| companyCountry | United States NERFINISHED ⓘ |
| contributedTo | advancement of consumer 3D graphics performance ⓘ |
| coreClockRange | approximately 175–240 MHz depending on model ⓘ |
| developer | NVIDIA NERFINISHED ⓘ |
| fabricationProcess | 150 nm ⓘ |
| generation | third-generation GeForce ⓘ |
| interface | AGP 4X ⓘ |
| introducedGeneration | first mass-market GPU with fully programmable shaders ⓘ |
| launchDate | February 2001 ⓘ |
| manufacturer | NVIDIA NERFINISHED ⓘ |
| marketSegment |
consumer desktop graphics
ⓘ
enthusiast graphics ⓘ |
| memoryBusWidth | 128-bit ⓘ |
| memoryClockRange | approximately 400–550 MHz effective DDR depending on model ⓘ |
| memoryTypeSupport | DDR SDRAM ⓘ |
| notableFeature |
Lightspeed Memory Architecture
NERFINISHED
ⓘ
Quincunx anti-aliasing NERFINISHED ⓘ hardware transform and lighting ⓘ nFinite FX engine NERFINISHED ⓘ programmable pixel shaders ⓘ programmable shaders ⓘ programmable vertex shaders ⓘ |
| notableGamePartnership | Microsoft Xbox development (technology influence) GENERATED ⓘ |
| notableModel |
GeForce3 (original)
NERFINISHED
ⓘ
GeForce3 Ti 200 NERFINISHED ⓘ GeForce3 Ti 500 NERFINISHED ⓘ |
| pipelineConfiguration |
2 texture units per pipeline
ⓘ
4 pixel pipelines ⓘ |
| predecessor | GeForce2 NERFINISHED ⓘ |
| shaderModelSupport | DirectX 8.0 programmable shaders ⓘ |
| successor | GeForce4 Ti NERFINISHED ⓘ |
| supportsFeature |
AGP 4X interface
ⓘ
anisotropic filtering ⓘ cube environment mapping ⓘ hardware anti-aliasing ⓘ multisample anti-aliasing ⓘ shadow buffers ⓘ texture compression ⓘ |
| usedIn |
Apple Power Mac G4 (certain configurations)
NERFINISHED
ⓘ
desktop PCs ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.