SCNParticleSystem
E759681
SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
Statements (55)
| Predicate | Object |
|---|---|
| instanceOf |
SceneKit class
ⓘ
particle system ⓘ |
| canBeAttachedTo |
SCNGeometry
NERFINISHED
ⓘ
SCNNode ⓘ SCNScene NERFINISHED ⓘ |
| canBeLoadedFrom |
.scnp file
ⓘ
SceneKit particle editor in Xcode ⓘ |
| conformsTo |
NSCopying
NERFINISHED
ⓘ
NSSecureCoding NERFINISHED ⓘ |
| definedInFramework | SceneKit NERFINISHED ⓘ |
| hasProperty |
affectedByGravity
ⓘ
affectedByPhysicsFields ⓘ birthRate ⓘ emissionDuration ⓘ emitterShape ⓘ loops ⓘ particleAngle ⓘ particleAngularVelocity ⓘ particleColor ⓘ particleImage ⓘ particleLifeSpan ⓘ particleSize ⓘ particleVelocity ⓘ systemSpawnedOnCollision ⓘ systemSpawnedOnDying ⓘ systemSpawnedOnLiving ⓘ |
| headerFile | SceneKit/SCNParticleSystem.h ⓘ |
| inheritsFrom | NSObject NERFINISHED ⓘ |
| introducedIn |
OS X 10.9
NERFINISHED
ⓘ
iOS 8 NERFINISHED ⓘ |
| platform |
iOS
ⓘ
macOS ⓘ tvOS NERFINISHED ⓘ visionOS ⓘ |
| programmingLanguage |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| supports |
3D particle rendering
ⓘ
acceleration ⓘ blend modes ⓘ colliders ⓘ emitter shapes ⓘ gravity ⓘ lighting ⓘ particle color over life ⓘ particle image sequences ⓘ particle life span control ⓘ particle rotation ⓘ particle size over life ⓘ |
| usedFor |
fire effects
ⓘ
magic or energy effects ⓘ particle-based visual effects ⓘ rain effects ⓘ smoke effects ⓘ snow effects ⓘ spark effects ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.