SCNParticleSystem
E759681
SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SCNParticleSystem canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8820754 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SCNParticleSystem Context triple: [SceneKit, hasClass, SCNParticleSystem]
-
A.
Pym Particles
Pym Particles are fictional subatomic particles in Marvel Comics that enable dramatic size and mass manipulation, most famously used by Ant-Man and related heroes.
-
B.
Particle & Particle Systems Characterization
Particle & Particle Systems Characterization is a peer-reviewed scientific journal focusing on the characterization, properties, and behavior of particles and particulate systems across chemistry, materials science, and related fields.
-
C.
PhysX
PhysX is a real-time physics simulation engine developed by NVIDIA, widely used in games and interactive applications to model realistic physical behavior.
-
D.
SCS
SCS is Carnegie Mellon University's renowned School of Computer Science, recognized globally for pioneering research and education in computing and related fields.
-
E.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SCNParticleSystem Target entity description: SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
-
A.
Pym Particles
Pym Particles are fictional subatomic particles in Marvel Comics that enable dramatic size and mass manipulation, most famously used by Ant-Man and related heroes.
-
B.
Particle & Particle Systems Characterization
Particle & Particle Systems Characterization is a peer-reviewed scientific journal focusing on the characterization, properties, and behavior of particles and particulate systems across chemistry, materials science, and related fields.
-
C.
PhysX
PhysX is a real-time physics simulation engine developed by NVIDIA, widely used in games and interactive applications to model realistic physical behavior.
-
D.
SCS
SCS is Carnegie Mellon University's renowned School of Computer Science, recognized globally for pioneering research and education in computing and related fields.
-
E.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
- F. None of above. chosen
Statements (55)
| Predicate | Object |
|---|---|
| instanceOf |
SceneKit class
ⓘ
particle system ⓘ |
| canBeAttachedTo |
SCNGeometry
NERFINISHED
ⓘ
SCNNode ⓘ SCNScene NERFINISHED ⓘ |
| canBeLoadedFrom |
.scnp file
ⓘ
SceneKit particle editor in Xcode ⓘ |
| conformsTo |
NSCopying
NERFINISHED
ⓘ
NSSecureCoding NERFINISHED ⓘ |
| definedInFramework | SceneKit NERFINISHED ⓘ |
| hasProperty |
affectedByGravity
ⓘ
affectedByPhysicsFields ⓘ birthRate ⓘ emissionDuration ⓘ emitterShape ⓘ loops ⓘ particleAngle ⓘ particleAngularVelocity ⓘ particleColor ⓘ particleImage ⓘ particleLifeSpan ⓘ particleSize ⓘ particleVelocity ⓘ systemSpawnedOnCollision ⓘ systemSpawnedOnDying ⓘ systemSpawnedOnLiving ⓘ |
| headerFile | SceneKit/SCNParticleSystem.h ⓘ |
| inheritsFrom | NSObject NERFINISHED ⓘ |
| introducedIn |
OS X 10.9
NERFINISHED
ⓘ
iOS 8 NERFINISHED ⓘ |
| platform |
iOS
ⓘ
macOS ⓘ tvOS NERFINISHED ⓘ visionOS ⓘ |
| programmingLanguage |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| supports |
3D particle rendering
ⓘ
acceleration ⓘ blend modes ⓘ colliders ⓘ emitter shapes ⓘ gravity ⓘ lighting ⓘ particle color over life ⓘ particle image sequences ⓘ particle life span control ⓘ particle rotation ⓘ particle size over life ⓘ |
| usedFor |
fire effects
ⓘ
magic or energy effects ⓘ particle-based visual effects ⓘ rain effects ⓘ smoke effects ⓘ snow effects ⓘ spark effects ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Input
Subject: SCNParticleSystem Description of subject: SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.