URP
E697925
URP is a Scriptable Render Pipeline in the Unity game engine designed to provide optimized, cross-platform graphics with a focus on performance and scalability.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
Scriptable Render Pipeline
ⓘ
rendering framework ⓘ |
| compatibleWith |
Built-in Render Pipeline materials via upgrade tools
ⓘ
Unity Editor NERFINISHED ⓘ |
| configurableVia |
Pipeline asset
ⓘ
Renderer asset ⓘ |
| designedFor |
cross-platform graphics
ⓘ
performance ⓘ scalability ⓘ |
| developedBy | Unity Technologies NERFINISHED ⓘ |
| documentationURL | https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest ⓘ |
| fullName | Universal Render Pipeline NERFINISHED ⓘ |
| introducedIn | Unity 2019.3 NERFINISHED ⓘ |
| optimizedFor |
low-end hardware
ⓘ
mobile GPUs ⓘ performance-critical games ⓘ |
| partOf | Unity game engine NERFINISHED ⓘ |
| provides |
anti-aliasing options
ⓘ
bloom effect ⓘ color grading ⓘ depth of field ⓘ motion blur ⓘ physically based rendering ⓘ screen-space ambient occlusion ⓘ |
| replaced | Lightweight Render Pipeline NERFINISHED ⓘ |
| supports |
2D lights
ⓘ
2D rendering ⓘ 3D rendering ⓘ AR rendering ⓘ GPU instancing ⓘ Lightweight shaders ⓘ Renderer2D ⓘ SRP Batcher NERFINISHED ⓘ Scriptable Render Features ⓘ Shader Graph NERFINISHED ⓘ VR rendering ⓘ baked lighting ⓘ camera stacking ⓘ consoles ⓘ deferred rendering ⓘ desktop platforms ⓘ forward rendering ⓘ mixed lighting ⓘ mobile platforms ⓘ post-processing ⓘ real-time lighting ⓘ terrain rendering ⓘ |
| uses | single-pass lighting model by default ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.