SpinLock
E697521
SpinLock is a lightweight synchronization primitive in .NET used to protect shared data by repeatedly checking for lock availability instead of blocking threads.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SpinLock canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T7897493 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: SpinLock Context triple: [System.Threading, containsType, SpinLock]
-
A.
Cascade Locks
Cascade Locks is a small city in northern Oregon along the Columbia River Gorge, known as a gateway to outdoor recreation and scenic waterfalls.
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B.
Locks
"Locks" is a short story by Neil Gaiman, featured in his collection *Fragile Things*, that intertwines a retelling of "Goldilocks and the Three Bears" with reflections on parenthood and storytelling.
-
C.
Lock CS1
Lock CS1 is a navigation lock on New York State’s Cayuga–Seneca Canal that helps vessels transition between different water levels along the waterway.
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D.
Lock
Lock is a Symfony component that provides a robust locking mechanism to prevent concurrent access conflicts in shared resources.
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E.
Locking Piece
Locking Piece is a large abstract bronze sculpture by British artist Henry Moore, characterized by interlocking organic forms that explore balance, tension, and spatial relationships.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: SpinLock Target entity description: SpinLock is a lightweight synchronization primitive in .NET used to protect shared data by repeatedly checking for lock availability instead of blocking threads.
-
A.
Cascade Locks
Cascade Locks is a small city in northern Oregon along the Columbia River Gorge, known as a gateway to outdoor recreation and scenic waterfalls.
-
B.
Locks
"Locks" is a short story by Neil Gaiman, featured in his collection *Fragile Things*, that intertwines a retelling of "Goldilocks and the Three Bears" with reflections on parenthood and storytelling.
-
C.
Lock CS1
Lock CS1 is a navigation lock on New York State’s Cayuga–Seneca Canal that helps vessels transition between different water levels along the waterway.
-
D.
Lock
Lock is a Symfony component that provides a robust locking mechanism to prevent concurrent access conflicts in shared resources.
-
E.
Locking Piece
Locking Piece is a large abstract bronze sculpture by British artist Henry Moore, characterized by interlocking organic forms that explore balance, tension, and spatial relationships.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
.NET synchronization primitive
ⓘ
struct ⓘ value type ⓘ |
| alternativeTo |
Monitor
ⓘ
Mutex ⓘ SemaphoreSlim NERFINISHED ⓘ |
| avoids | kernel-mode blocking where possible ⓘ |
| canCause | CPU starvation if held too long ⓘ |
| constructor | SpinLock(bool enableThreadOwnerTracking) ⓘ |
| defaultBehavior | thread owner tracking disabled ⓘ |
| definedInNamespace | System.Threading NERFINISHED ⓘ |
| designedFor |
low-level synchronization
ⓘ
protecting shared data ⓘ |
| documentedIn | Microsoft .NET API reference NERFINISHED ⓘ |
| hasMethod |
Enter
ⓘ
Enter(ref bool lockTaken) ⓘ Exit ⓘ Exit(bool useMemoryBarrier) ⓘ TryEnter ⓘ TryEnter(int millisecondsTimeout, ref bool lockTaken) ⓘ TryEnter(ref bool lockTaken) ⓘ |
| hasProperty |
IsHeld
ⓘ
IsHeldByCurrentThread ⓘ IsThreadOwnerTrackingEnabled ⓘ |
| incorrectUseCanLeadTo |
deadlocks
ⓘ
high CPU usage ⓘ livelocks ⓘ |
| introducedInVersion | .NET Framework 4.0 NERFINISHED ⓘ |
| languageSupport |
C#
NERFINISHED
ⓘ
F# NERFINISHED ⓘ VB.NET NERFINISHED ⓘ |
| notRecommendedFor |
code that may block while holding the lock
ⓘ
long-running critical sections ⓘ single-CPU systems ⓘ |
| notReentrant | true ⓘ |
| optimizedFor | low-contention scenarios ⓘ |
| option | thread owner tracking enabled ⓘ |
| partOf |
.NET
NERFINISHED
ⓘ
.NET Core NERFINISHED ⓘ .NET Framework NERFINISHED ⓘ |
| recommendedFor | very short critical sections ⓘ |
| requires |
careful use of lockTaken flag
ⓘ
paired Enter and Exit calls ⓘ |
| supports | timeout in TryEnter ⓘ |
| synchronizationStyle |
busy-waiting
ⓘ
spinning ⓘ |
| threadSafety | struct must not be copied after initialization ⓘ |
| usedTo | coordinate access to shared resources ⓘ |
| uses | memory barriers for correctness ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: SpinLock Description of subject: SpinLock is a lightweight synchronization primitive in .NET used to protect shared data by repeatedly checking for lock availability instead of blocking threads.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.