Proxy pattern

E679871

The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.

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Statements (47)

Predicate Object
instanceOf software design pattern
belongsTo Gang of Four design patterns NERFINISHED
benefit can add cross-cutting concerns transparently
can defer object creation until needed
can optimize performance via caching
can protect sensitive objects from unauthorized access
separates access control from core functionality
category structural pattern
consequence adds an extra level of indirection
can increase design complexity
can introduce performance overhead
constraint Proxy and RealSubject implement the same interface
definesRole Proxy
RealSubject
Subject interface
describedIn Design Patterns: Elements of Reusable Object-Oriented Software NERFINISHED
field software engineering
hasAuthor Erich Gamma NERFINISHED
John Vlissides NERFINISHED
Ralph Johnson NERFINISHED
Richard Helm NERFINISHED
purpose add behavior when accessing an object
control access to another object
provide a surrogate or placeholder for another object
relatedTo Adapter pattern NERFINISHED
Bridge pattern NERFINISHED
Decorator pattern NERFINISHED
Facade pattern NERFINISHED
Flyweight pattern NERFINISHED
supports access control
caching
lazy initialization
logging
monitoring
remote communication
security checks
usedIn aspect-oriented style logging
distributed systems
lazy-loading of large objects
remote method invocation frameworks
security-sensitive applications
variant Caching Proxy
Logging Proxy
Protection Proxy NERFINISHED
Remote Proxy
Smart Reference
Virtual Proxy

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Decorator relatedTo Proxy pattern