Proxy pattern
E679871
The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Proxy pattern canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T7665427 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Proxy pattern Context triple: [Decorator, relatedTo, Proxy pattern]
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A.
Factory Method
Factory Method is a creational design pattern that defines an interface for creating objects while allowing subclasses to decide which concrete classes to instantiate, promoting loose coupling and extensibility.
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B.
Template Method
Template Method is a behavioral design pattern that defines the skeleton of an algorithm in a base class while allowing subclasses to override specific steps without changing the algorithm’s overall structure.
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C.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
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D.
Prototype
"Prototype" is a genre-blending, futuristic soul track by André 3000 (André Lauren Benjamin) that showcases his experimental approach to R&B and funk.
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E.
Prototype
Prototype is a creational design pattern that enables cloning existing objects to create new instances instead of instantiating classes directly.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Proxy pattern Target entity description: The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
-
A.
Factory Method
Factory Method is a creational design pattern that defines an interface for creating objects while allowing subclasses to decide which concrete classes to instantiate, promoting loose coupling and extensibility.
-
B.
Template Method
Template Method is a behavioral design pattern that defines the skeleton of an algorithm in a base class while allowing subclasses to override specific steps without changing the algorithm’s overall structure.
-
C.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
-
D.
Prototype
"Prototype" is a genre-blending, futuristic soul track by André 3000 (André Lauren Benjamin) that showcases his experimental approach to R&B and funk.
-
E.
Prototype
Prototype is a creational design pattern that enables cloning existing objects to create new instances instead of instantiating classes directly.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf | software design pattern ⓘ |
| belongsTo | Gang of Four design patterns NERFINISHED ⓘ |
| benefit |
can add cross-cutting concerns transparently
ⓘ
can defer object creation until needed ⓘ can optimize performance via caching ⓘ can protect sensitive objects from unauthorized access ⓘ separates access control from core functionality ⓘ |
| category | structural pattern ⓘ |
| consequence |
adds an extra level of indirection
ⓘ
can increase design complexity ⓘ can introduce performance overhead ⓘ |
| constraint | Proxy and RealSubject implement the same interface ⓘ |
| definesRole |
Proxy
ⓘ
RealSubject ⓘ Subject interface ⓘ |
| describedIn | Design Patterns: Elements of Reusable Object-Oriented Software NERFINISHED ⓘ |
| field | software engineering ⓘ |
| hasAuthor |
Erich Gamma
NERFINISHED
ⓘ
John Vlissides NERFINISHED ⓘ Ralph Johnson NERFINISHED ⓘ Richard Helm NERFINISHED ⓘ |
| purpose |
add behavior when accessing an object
ⓘ
control access to another object ⓘ provide a surrogate or placeholder for another object ⓘ |
| relatedTo |
Adapter pattern
NERFINISHED
ⓘ
Bridge pattern NERFINISHED ⓘ Decorator pattern NERFINISHED ⓘ Facade pattern NERFINISHED ⓘ Flyweight pattern NERFINISHED ⓘ |
| supports |
access control
ⓘ
caching ⓘ lazy initialization ⓘ logging ⓘ monitoring ⓘ remote communication ⓘ security checks ⓘ |
| usedIn |
aspect-oriented style logging
ⓘ
distributed systems ⓘ lazy-loading of large objects ⓘ remote method invocation frameworks ⓘ security-sensitive applications ⓘ |
| variant |
Caching Proxy
ⓘ
Logging Proxy ⓘ Protection Proxy NERFINISHED ⓘ Remote Proxy ⓘ Smart Reference ⓘ Virtual Proxy ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Proxy pattern Description of subject: The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.