Changing Minds: Computers, Learning, and Literacy
E677185
"Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Changing Minds: Computers, Learning, and Literacy canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T7617046 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Changing Minds: Computers, Learning, and Literacy Context triple: [Andrea diSessa, notableWork, Changing Minds: Computers, Learning, and Literacy]
-
A.
Mindstorms: Children, Computers, and Powerful Ideas
"Mindstorms: Children, Computers, and Powerful Ideas" is a seminal 1980 book by Seymour Papert that explores how children can learn and think creatively through computer-based, constructionist learning environments.
-
B.
The Advancement of Learning
The Advancement of Learning is a 1605 philosophical treatise by Francis Bacon that argues for the systematic reform and expansion of human knowledge through empirical inquiry and the scientific method.
-
C.
“Computing: A Human Activity”
“Computing: A Human Activity” is a collection of essays by computer scientist Peter Naur that explores computing as a human-centered, theory-building activity rather than a purely formal or mathematical discipline.
-
D.
Hole in the Wall: Self-Organising Systems in Education
"Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
-
E.
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
"Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Changing Minds: Computers, Learning, and Literacy Target entity description: "Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
-
A.
Mindstorms: Children, Computers, and Powerful Ideas
"Mindstorms: Children, Computers, and Powerful Ideas" is a seminal 1980 book by Seymour Papert that explores how children can learn and think creatively through computer-based, constructionist learning environments.
-
B.
The Advancement of Learning
The Advancement of Learning is a 1605 philosophical treatise by Francis Bacon that argues for the systematic reform and expansion of human knowledge through empirical inquiry and the scientific method.
-
C.
“Computing: A Human Activity”
“Computing: A Human Activity” is a collection of essays by computer scientist Peter Naur that explores computing as a human-centered, theory-building activity rather than a purely formal or mathematical discipline.
-
D.
Hole in the Wall: Self-Organising Systems in Education
"Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
-
E.
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
"Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
- F. None of above. chosen
Statements (42)
| Predicate | Object |
|---|---|
| instanceOf | book ⓘ |
| academicDiscipline |
educational psychology
ⓘ
instructional design ⓘ |
| aimsTo |
rethink scientific literacy in a computational age
ⓘ
show how computers can transform thinking ⓘ |
| argues |
computational media can make complex systems intelligible
ⓘ
computers can support deep conceptual change ⓘ new forms of literacy are needed in a computational world ⓘ |
| author | Andrea diSessa NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| field |
cognitive science
ⓘ
education ⓘ learning sciences ⓘ science education ⓘ |
| focusesOn |
design of learning environments
ⓘ
role of computational media in learning ⓘ students intuitive knowledge ⓘ use of computer modeling in science education ⓘ |
| genre |
educational theory
ⓘ
learning sciences ⓘ science education ⓘ |
| hasFormat |
hardcover
ⓘ
paperback ⓘ |
| hasInfluenceOn |
design of computer-based learning environments
ⓘ
research on computational literacy ⓘ |
| hasPerspective | constructivist view of learning ⓘ |
| intendedAudience |
education researchers
ⓘ
learning scientists ⓘ science educators ⓘ teachers ⓘ |
| language | English ⓘ |
| mainSubject |
computational media
ⓘ
computers in education ⓘ conceptual change ⓘ learning ⓘ scientific literacy ⓘ |
| mediaType |
book
ⓘ
print ⓘ |
| proposesConcept | computational literacy ⓘ |
| publicationYear | 2000 ⓘ |
| publisher | MIT Press NERFINISHED ⓘ |
| relatedWork | Andrea diSessa NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Changing Minds: Computers, Learning, and Literacy Description of subject: "Changing Minds: Computers, Learning, and Literacy" is a book by educational researcher Andrea diSessa that explores how computational media can transform learning, thinking, and scientific literacy.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.