Starling framework
E618951
Starling framework is a 2D game development framework for ActionScript that leverages GPU acceleration to create high-performance graphics on the Adobe AIR and Flash platforms.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
2D graphics framework
ⓘ
game development framework ⓘ |
| basedOn | Stage3D NERFINISHED ⓘ |
| compatibleWith |
Adobe AIR for Android
NERFINISHED
ⓘ
Adobe AIR for desktop NERFINISHED ⓘ Adobe AIR for iOS NERFINISHED ⓘ |
| creator | Daniel Sperl NERFINISHED ⓘ |
| designedFor |
2D applications
ⓘ
2D games ⓘ |
| developer | Gamua NERFINISHED ⓘ |
| documentation |
official manual
ⓘ
online API reference ⓘ |
| goal |
cross-platform deployment
ⓘ
high-performance 2D graphics ⓘ |
| hasCommunity |
GitHub issues
ⓘ
online forum ⓘ |
| inspiredBy | Flash display list API ⓘ |
| license | Open source ⓘ |
| programmingLanguage | ActionScript NERFINISHED ⓘ |
| provides |
display tree architecture
ⓘ
enter-frame based game loop ⓘ scene management helpers ⓘ texture abstraction ⓘ |
| repositoryPlatform | GitHub NERFINISHED ⓘ |
| runsOnTopOf | Adobe Flash Player Stage3D API NERFINISHED ⓘ |
| supportsFeature |
animations
ⓘ
asset management ⓘ bitmap fonts ⓘ blend modes ⓘ display list API ⓘ event dispatching ⓘ filters ⓘ masking ⓘ particle systems ⓘ render-to-texture ⓘ sprite batching ⓘ texture atlases ⓘ texture management ⓘ touch handling ⓘ |
| supportsPlatform |
Adobe AIR
NERFINISHED
ⓘ
Adobe Flash NERFINISHED ⓘ Flash Player NERFINISHED ⓘ desktop ⓘ mobile ⓘ web ⓘ |
| targetAudience |
game developers
ⓘ
interactive application developers ⓘ |
| usesTechnology | GPU acceleration ⓘ |
| writtenIn | ActionScript 3 NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.