SKTileMapNode
E518845
SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.
Statements (58)
| Predicate | Object |
|---|---|
| instanceOf |
SKNode subclass
ⓘ
SpriteKit class ⓘ |
| conformsTo | NSCopying NERFINISHED ⓘ |
| framework | SpriteKit NERFINISHED ⓘ |
| hasMethod |
centerOfTile(atColumn:row:)
ⓘ
fill(with:) ⓘ fill(with:tileDefinition:) ⓘ setTileGroup(_:andTileDefinition:for:) ⓘ setTileGroup(_:for:) ⓘ setTileGroup(_:forColumn:row:) ⓘ setTileGroup:andTileDefinition:forColumn:row: ⓘ setValue(_:forAttribute:) ⓘ tileColumnIndex(fromPosition:) ⓘ tileDefinition(at:) ⓘ tileDefinition(atColumn:row:) ⓘ tileGroup(at:) ⓘ tileGroup(atColumn:row:) ⓘ tileRowIndex(fromPosition:) ⓘ value(forAttribute:) ⓘ |
| hasProperty |
anchorPoint
ⓘ
attributeValues ⓘ blendMode ⓘ color ⓘ colorBlendFactor ⓘ enableAutomapping ⓘ isAntialiased ⓘ lightingBitMask ⓘ mapSize ⓘ numberOfColumns ⓘ numberOfRows ⓘ shader ⓘ shadowCastBitMask ⓘ shadowedBitMask ⓘ tileSet ⓘ tileSize ⓘ |
| header | SpriteKit/SpriteKit.h NERFINISHED ⓘ |
| inheritsFrom | SKNode NERFINISHED ⓘ |
| introducedIn |
iOS 10
ⓘ
macOS 10.12 ⓘ |
| module | SpriteKit NERFINISHED ⓘ |
| platform |
Apple platforms
NERFINISHED
ⓘ
iOS ⓘ macOS ⓘ tvOS NERFINISHED ⓘ watchOS NERFINISHED ⓘ |
| purpose |
render grid-based tile maps
ⓘ
support 2D applications ⓘ support 2D games ⓘ |
| relatedTo |
SKTileDefinition
NERFINISHED
ⓘ
SKTileGroup NERFINISHED ⓘ SKTileSet NERFINISHED ⓘ |
| supports |
hexagonal tile maps
ⓘ
isometric tile maps ⓘ orthogonal tile maps ⓘ |
| supportsFeature |
automatic tile adjacency
ⓘ
per-tile user data ⓘ per-tile zPosition offsets ⓘ physics bodies on tiles ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.