SKTileMapNode

E518845

SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.

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Statements (58)

Predicate Object
instanceOf SKNode subclass
SpriteKit class
conformsTo NSCopying NERFINISHED
framework SpriteKit NERFINISHED
hasMethod centerOfTile(atColumn:row:)
fill(with:)
fill(with:tileDefinition:)
setTileGroup(_:andTileDefinition:for:)
setTileGroup(_:for:)
setTileGroup(_:forColumn:row:)
setTileGroup:andTileDefinition:forColumn:row:
setValue(_:forAttribute:)
tileColumnIndex(fromPosition:)
tileDefinition(at:)
tileDefinition(atColumn:row:)
tileGroup(at:)
tileGroup(atColumn:row:)
tileRowIndex(fromPosition:)
value(forAttribute:)
hasProperty anchorPoint
attributeValues
blendMode
color
colorBlendFactor
enableAutomapping
isAntialiased
lightingBitMask
mapSize
numberOfColumns
numberOfRows
shader
shadowCastBitMask
shadowedBitMask
tileSet
tileSize
header SpriteKit/SpriteKit.h NERFINISHED
inheritsFrom SKNode NERFINISHED
introducedIn iOS 10
macOS 10.12
module SpriteKit NERFINISHED
platform Apple platforms NERFINISHED
iOS
macOS
tvOS NERFINISHED
watchOS NERFINISHED
purpose render grid-based tile maps
support 2D applications
support 2D games
relatedTo SKTileDefinition NERFINISHED
SKTileGroup NERFINISHED
SKTileSet NERFINISHED
supports hexagonal tile maps
isometric tile maps
orthogonal tile maps
supportsFeature automatic tile adjacency
per-tile user data
per-tile zPosition offsets
physics bodies on tiles

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

SpriteKit includes SKTileMapNode