Nitro
E506907
Nitro is the internal codename used by Nintendo for the development and hardware platform of the Nintendo DS handheld game system.
Statements (44)
| Predicate | Object |
|---|---|
| instanceOf |
internal codename
ⓘ
video game console development platform ⓘ |
| associatedWith |
dual-screen handheld consoles
ⓘ
handheld game systems ⓘ |
| category |
Nintendo codenames
ⓘ
Nintendo development hardware NERFINISHED ⓘ video game console development kits ⓘ |
| codenameFor | Nintendo DS NERFINISHED ⓘ |
| codenameUsage |
Nintendo DS prototype hardware
ⓘ
Nintendo development tools ⓘ internal Nintendo documentation ⓘ |
| countryOfOrigin | Japan ⓘ |
| developer | Nintendo NERFINISHED ⓘ |
| developmentPlatformFor | Nintendo DS NERFINISHED ⓘ |
| ecosystem | Nintendo DS development ecosystem ⓘ |
| feature |
debugging interfaces for Nintendo DS software
ⓘ
hardware testing capabilities for Nintendo DS ⓘ |
| hardwarePlatformFor | Nintendo DS NERFINISHED ⓘ |
| hasAbbreviation | NTR NERFINISHED ⓘ |
| hasFormFactor | development hardware ⓘ |
| industry | video games ⓘ |
| influenced | later Nintendo handheld development platforms ⓘ |
| manufacturer | Nintendo NERFINISHED ⓘ |
| platformFor | Nintendo DS NERFINISHED ⓘ |
| platformGeneration | first-generation Nintendo DS hardware ⓘ |
| productType |
game development kit
ⓘ
hardware reference platform ⓘ |
| relatedHardware |
Nintendo DS
NERFINISHED
ⓘ
Nintendo DS Lite NERFINISHED ⓘ |
| relatedTo |
Nintendo DS SDK
NERFINISHED
ⓘ
Nintendo DS development kit NERFINISHED ⓘ |
| supports |
Nintendo DS cartridges
ⓘ
Nintendo DS system features ⓘ |
| supportsDevelopmentOf |
Nintendo DS retail games
ⓘ
Nintendo DS system software ⓘ |
| targetPlatform |
Nintendo DS family
NERFINISHED
ⓘ
portable game console ⓘ |
| usedBy | Nintendo NERFINISHED ⓘ |
| usedFor |
Nintendo DS game development
ⓘ
Nintendo DS hardware development ⓘ |
| usedInGeneration | seventh generation of video game consoles ⓘ |
| usedInternallyBy |
Nintendo EAD
NERFINISHED
ⓘ
Nintendo hardware engineering teams ⓘ Nintendo software development teams ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.