Project Reality
E502250
Project Reality was the development codename for what became the Nintendo 64, a 64-bit home video game console created by Nintendo in collaboration with Silicon Graphics.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Project Reality canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T5192718 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Project Reality Context triple: [Nintendo 64, codename, Project Reality]
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A.
Project Rebirth
Project Rebirth is the U.S. government’s World War II-era program in Marvel Comics that created Captain America by developing and administering the Super-Soldier Serum.
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B.
1060 Project
1060 Project is the major renovation and modernization initiative of Wrigley Field undertaken by the Ricketts family, transforming the historic ballpark and its surrounding area.
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C.
Paradice project
The Paradice project is a clandestine genetic-engineering initiative in Margaret Atwood’s MaddAddam trilogy that creates the bioengineered humanoid species known as the Crakers.
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D.
Project C (Confrontation)
Project C (Confrontation) was the coordinated series of nonviolent direct actions in Birmingham, Alabama, in 1963 that aimed to provoke confrontation and draw national attention to segregation and racial injustice.
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E.
The Project
The Project is an Australian television news and current affairs panel show on Network Ten that blends serious journalism with comedy and pop culture commentary.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Project Reality Target entity description: Project Reality was the development codename for what became the Nintendo 64, a 64-bit home video game console created by Nintendo in collaboration with Silicon Graphics.
-
A.
Project Rebirth
Project Rebirth is the U.S. government’s World War II-era program in Marvel Comics that created Captain America by developing and administering the Super-Soldier Serum.
-
B.
1060 Project
1060 Project is the major renovation and modernization initiative of Wrigley Field undertaken by the Ricketts family, transforming the historic ballpark and its surrounding area.
-
C.
Paradice project
The Paradice project is a clandestine genetic-engineering initiative in Margaret Atwood’s MaddAddam trilogy that creates the bioengineered humanoid species known as the Crakers.
-
D.
Project C (Confrontation)
Project C (Confrontation) was the coordinated series of nonviolent direct actions in Birmingham, Alabama, in 1963 that aimed to provoke confrontation and draw national attention to segregation and racial injustice.
-
E.
The Project
The Project is an Australian television news and current affairs panel show on Network Ten that blends serious journalism with comedy and pop culture commentary.
- F. None of above. chosen
Statements (29)
| Predicate | Object |
|---|---|
| instanceOf |
codename
ⓘ
video game console development project ⓘ |
| abbreviationOfFinalProduct | N64 NERFINISHED ⓘ |
| announcedBy | Nintendo NERFINISHED ⓘ |
| architectureBitWidth | 64-bit ⓘ |
| associatedRegion | global market ⓘ |
| category |
Nintendo hardware project
ⓘ
codenamed hardware project ⓘ |
| codenameFor | Nintendo 64 NERFINISHED ⓘ |
| collaborationType | hardware and graphics technology ⓘ |
| countryOfOrigin | Japan ⓘ |
| developedBy | Nintendo NERFINISHED ⓘ |
| developedInCollaborationWith | Silicon Graphics NERFINISHED ⓘ |
| finalProductName | Nintendo 64 NERFINISHED ⓘ |
| generation | fifth generation of video game consoles ⓘ |
| hardwareCodename | Project Reality NERFINISHED ⓘ |
| hardwarePartner | Silicon Graphics NERFINISHED ⓘ |
| industry | video games ⓘ |
| manufacturerOfFinalProduct | Nintendo NERFINISHED ⓘ |
| notableFeature |
3D graphics focus
ⓘ
64-bit processing capability ⓘ |
| platformFamily | Nintendo 64 family ⓘ |
| platformType | home video game console ⓘ |
| precededBy | Super Nintendo Entertainment System NERFINISHED ⓘ |
| primaryMedium | cartridge-based console gaming ⓘ |
| relatedCompany | SGI NERFINISHED ⓘ |
| successorConsole | Nintendo 64 NERFINISHED ⓘ |
| targetMarket | home entertainment ⓘ |
| usedTechnologyFrom | Silicon Graphics NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Project Reality Description of subject: Project Reality was the development codename for what became the Nintendo 64, a 64-bit home video game console created by Nintendo in collaboration with Silicon Graphics.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.