Missile Command
E486602
Missile Command is a classic 1980 arcade video game in which players defend cities from incoming missile attacks using a set of ground-based counter-missile batteries.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Missile Command canonical | 2 |
| Missile Command (Atari 2600) | 1 |
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
arcade video game
ⓘ
video game ⓘ |
| arcadeSystem | Atari arcade hardware ⓘ |
| cabinetType |
cocktail arcade cabinet
ⓘ
upright arcade cabinet ⓘ |
| company | Atari NERFINISHED ⓘ |
| controlScheme |
fire buttons
ⓘ
trackball ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| designer | Dave Theurer NERFINISHED ⓘ |
| developer | Atari, Inc. NERFINISHED ⓘ |
| gameMode | single-player arcade mode ⓘ |
| gameplayFeature |
defend cities from incoming missiles
ⓘ
features multiple incoming warheads ⓘ features satellites and bombers in later waves ⓘ features smart bombs ⓘ uses ground-based anti-missile batteries ⓘ |
| genre |
fixed shooter
ⓘ
shoot 'em up ⓘ |
| hasPort |
Missile Command (Apple II)
NERFINISHED
ⓘ
Missile Command (Atari 2600) NERFINISHED ⓘ Missile Command (Atari 5200) NERFINISHED ⓘ Missile Command (Atari 8-bit) NERFINISHED ⓘ Missile Command (Commodore 64) NERFINISHED ⓘ Missile Command (Game Boy) NERFINISHED ⓘ |
| hasRemake |
Missile Command (1999 remake)
NERFINISHED
ⓘ
Missile Command 3D NERFINISHED ⓘ |
| monetizationModel | coin-operated arcade game ⓘ |
| notableFor |
Cold War anxiety theme
ⓘ
bleak game-over message 'The End' NERFINISHED ⓘ influential arcade classic ⓘ |
| numberOfPlayers | 1 ⓘ |
| objective | protect six cities from destruction ⓘ |
| platform |
Apple II
NERFINISHED
ⓘ
Atari 2600 NERFINISHED ⓘ Atari 5200 NERFINISHED ⓘ Atari 8-bit family NERFINISHED ⓘ Atari ST NERFINISHED ⓘ Commodore 64 NERFINISHED ⓘ Game Boy NERFINISHED ⓘ IBM PC NERFINISHED ⓘ PlayStation Network NERFINISHED ⓘ Xbox Live Arcade NERFINISHED ⓘ arcade ⓘ |
| publisher | Atari, Inc. NERFINISHED ⓘ |
| releaseYear | 1980 ⓘ |
| scoringMechanic |
bonus points for surviving cities
ⓘ
points for destroying incoming missiles ⓘ |
| setting | Cold War-inspired nuclear conflict ⓘ |
| visualPerspective | side view ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Missile Command (Atari 2600)