Track A: Algorithms, Complexity and Games

E433421

Track A: Algorithms, Complexity and Games is a main research track of the International Colloquium on Automata, Languages and Programming (ICALP) focusing on theoretical computer science topics such as algorithm design, computational complexity, and algorithmic game theory.

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Track A: Algorithms, Complexity and Games canonical 1

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Predicate Object
instanceOf conference track
research track
academicDiscipline computer science
mathematics
areaWithin automata, languages and programming
associatedWith ICALP NERFINISHED
concerns computational efficiency
computational hardness
strategic behavior in algorithms
contributesTo development of theoretical computer science
emphasizes mathematical aspects of algorithms
theoretical foundations of computing
eventType recurring conference track
field theoretical computer science
focusesOn algorithm design
algorithmic game theory
algorithms
complexity theory
computational complexity
games in computer science
goal advance knowledge in computational complexity
advance research in algorithmic game theory
advance theoretical understanding of algorithms
hasAbbreviation ICALP Track A NERFINISHED
hasSubmissionType peer-reviewed research papers
language English
organizedBy ICALP program committee
partOf International Colloquium on Automata, Languages and Programming NERFINISHED
peerReview yes
relatedTo Track B: Automata, Logic, Semantics NERFINISHED
Track C: Foundations of Networked Computation NERFINISHED
shortName Track A NERFINISHED
topicOf conference papers
research presentations
typicalAudience algorithm designers
complexity theorists
researchers in algorithmic game theory
theoretical computer scientists
usesMethod complexity-theoretic reductions
game-theoretic analysis
mathematical proof techniques
venueFor presentation of new theoretical results

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International Colloquium on Automata, Languages and Programming hasTrack Track A: Algorithms, Complexity and Games