QuickDraw graphics system

E38937

The QuickDraw graphics system was Apple’s 2D graphics library and rendering engine that powered the visual interface and drawing operations of the classic Mac OS.


Statements (49)
Predicate Object
instanceOf 2D graphics system
graphics library
rendering engine
accessedVia C interfaces
category 2D computer graphics library
Apple graphics technology
designedFor Motorola 68000 family
developer Apple Inc.
era pre-OS X Macintosh systems
fileFormat PICT
handles coordinate system management
font rendering
offscreen drawing
pixel-level operations
window drawing
influenced Mac OS X graphics architecture design
introducedWith original Apple Macintosh
notableFeature fixed-point coordinate system
support for QuickDraw Pictures (PICT format)
tight integration with classic Mac OS UI
operatingSystem Classic Mac OS
partOf Macintosh Toolbox
platform Macintosh
primaryLanguage Pascal API
provides color graphics context (CGrafPort)
device-independent graphics API
graphics context (GrafPort)
raster operations
replacedBy Core Graphics
Quartz 2D
status deprecated
discontinued
supports bitmap graphics
clipping regions
color (Color QuickDraw)
coordinate transformations
lines
offscreen bitmaps
ovals
patterns
polygons
rectangles
regions
text rendering
vector-like drawing primitives
usedBy classic Mac OS applications
usedFor 2D graphics rendering
drawing operations
user interface rendering

Referenced by (7)
Subject (surface form when different) Predicate
Mac OS 8 ("QuickDraw graphics")
System 3
System 6 ("QuickDraw")
supports
MacPaint ("QuickDraw")
basedOn
Macintosh Toolbox ("QuickDraw")
includes
Classic Mac OS
notableFeature
Macintosh Toolbox ("QuickDraw graphics services")
provides

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