The Design and Evolution of C++
E358065
The Design and Evolution of C++ is a book by Bjarne Stroustrup that chronicles the history, design decisions, and guiding principles behind the creation and development of the C++ programming language.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Design and Evolution of C++ canonical | 1 |
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf | book ⓘ |
| aimsTo |
clarify motivations behind C++ features
ⓘ
provide historical context for C++ design ⓘ |
| author | Bjarne Stroustrup ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| describes |
design decisions of C++
ⓘ
evolution of C++ language features ⓘ guiding principles of C++ design ⓘ history of C++ ⓘ |
| discusses |
design constraints of C++
ⓘ
implementation issues of C++ compilers ⓘ user feedback influencing C++ design ⓘ |
| documents |
design rationale for C++ features
ⓘ
early history of C++ ⓘ trade-offs in C++ language design ⓘ |
| explains |
introduction of classes in C++
ⓘ
introduction of exceptions in C++ ⓘ introduction of templates in C++ ⓘ reasons for backward compatibility with C ⓘ standardization process of C++ ⓘ |
| focusesOn |
compatibility with C
ⓘ
efficiency in systems programming ⓘ generic programming in C++ ⓘ object-oriented programming in C++ ⓘ |
| genre |
non-fiction
ⓘ
technical literature ⓘ |
| hasAuthorRole | Bjarne Stroustrup as C++ designer ⓘ |
| hasPerspectiveOf | creator of C++ ⓘ |
| intendedAudience |
advanced C++ programmers
ⓘ
programming language researchers ⓘ software developers ⓘ |
| language | English ⓘ |
| mediaType |
hardcover
ⓘ
paperback ⓘ print ⓘ |
| notableFor |
detailed explanation of C++ design philosophy
ⓘ
first-hand account of C++ development ⓘ |
| originalPublicationYear | 1994 ⓘ |
| publisher | Addison-Wesley ⓘ |
| relatedWork |
A Tour of C++
ⓘ
The C++ Programming Language ⓘ |
| series |
Addison-Wesley
ⓘ
surface form:
Addison-Wesley Professional Computing Series
|
| subject |
C++
ⓘ
surface form:
C++ programming language
programming language design ⓘ software engineering ⓘ |
| timePeriodCovered |
early 1980s
ⓘ
early 1990s ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Input
Subject: The Design and Evolution of C++ Description of subject: The Design and Evolution of C++ is a book by Bjarne Stroustrup that chronicles the history, design decisions, and guiding principles behind the creation and development of the C++ programming language.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.