imitation game

E310480

The imitation game is a thought experiment proposed by Alan Turing to operationally define and test machine intelligence by evaluating whether a machine’s responses are indistinguishable from a human’s in conversation.

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imitation game canonical 1

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Predicate Object
instanceOf philosophical experiment
test of machine intelligence
thought experiment
approach behavioral definition of intelligence
assumption intelligence can be judged from linguistic behavior
communicationChannel text-only interface
criterion indistinguishability of machine and human responses
criticizedFor anthropocentric view of intelligence
focus on deception rather than understanding
describedIn Computing Machinery and Intelligence
journal Mind
surface form: Mind (journal)
evaluationBy human judge
excludes non-verbal cues
field artificial intelligence
computer science
philosophy of mind
goal define machine intelligence operationally
test whether a machine can exhibit intelligent behavior indistinguishable from a human
hasLegacy foundational concept in AI philosophy
standard reference in discussions of machine intelligence
historicalContext early development of digital computers
influenced AI evaluation benchmarks
debates on strong AI
influencedBy behaviorist ideas in psychology
inspired Turing test
involves attempt by machine to imitate human conversational behavior
human interrogator
human respondent
machine respondent
judgmentOutcome machine passes if interrogator cannot reliably distinguish it from human
method question-and-answer dialogue
text-based conversation
namedAfter party game of imitation
oftenEquatedWith Turing test
originalLanguage English
proposedBy Alan Turing
proposedIn United Kingdom
proposerOccupation computer scientist
logician
mathematician
publicationYear 1950
relatedConcept Chinese room argument
Loebner Prize
chatbot evaluation
testFormat imitation-based game
topic behaviorism in intelligence testing
consciousness
machine intelligence

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