USD

E243594

USD (Universal Scene Description) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex virtual worlds and assets.

All labels observed (5)

Label Occurrences
USD canonical 3
USD Core 1
USD Lux 1

How this entity was disambiguated

Statements (75)

Predicate Object
instanceOf 3D scene description framework
interchange format
open-source software project
component Ar (asset resolution)
GF(p)
surface form: Gf (math library)

Hydra
Pcp (composition engine)
Sdf (scene description foundation)
Tf (utility foundation)
USD Core
USD Imaging
USD Lux (lighting)
USD Physics (schema)
USD Shade (shading networks)
Universal Scene Description
surface form: USD Skel (skeletons and skinning)

USDGeom (geometry schemas)
developer Pixar Animation Studios
surface form: Pixar

Pixar Animation Studios
domain 3D content creation
animation
computer graphics
visual effects
fileExtension .usd
.usda
.usdc
.usdz
fullName Universal Scene Description
hostedOn GitHub
license Apache License 2.0
notableUse film production pipelines
industrial digital twins
virtual production
visual effects studios
origin Pixar production needs for scalable scene description
programmingLanguage C++
purpose 3D scene description
asset interchange
collaborative content creation
non-destructive scene composition
repositoryURL https://github.com/PixarAnimationStudios/USD
supportsDataType animation
cameras
geometry
lights
materials
physics metadata
volumes
supportsFeature composition arcs
extensible schemas
hierarchical scene graph
instancing
layered scene composition
overrides
referencing
schema-based data modeling
time-sampled data
variant sets
supportsFormat ASCII scene description
binary scene description
packaged scene format
supportsInterchange DCC tools
game engines
renderers
simulation tools
supportsLanguageBinding Python
supportsWorkflow asset reuse across shows
large-scale virtual world creation
multi-application pipelines
non-linear scene editing
usedBy Autodesk Maya via plugins
Blender via plugins
NVIDIA Omniverse
Pixar internal production pipelines
SideFX Houdini via plugins
game and real-time engines via connectors

How these facts were elicited

Referenced by (7)

Full triples — surface form annotated when it differs from this entity's canonical label.

Universal Scene Description hasComponent USD
this entity surface form: USD Core
Universal Scene Description hasComponent USD
this entity surface form: USD Skel
Universal Scene Description hasComponent USD
this entity surface form: USD Lux
Universal Scene Description hasComponent USD
this entity surface form: USD Physics