Dependency Inversion Principle
E232908
The Dependency Inversion Principle is an object-oriented design guideline that promotes decoupling by having high-level and low-level modules depend on shared abstractions rather than concrete implementations.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Dependency Inversion Principle canonical | 3 |
How this entity was disambiguated
This entity first appeared as the object of triple T2092664 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Dependency Inversion Principle Context triple: [Agile Software Development, Principles, Patterns, and Practices, explainsConcept, Dependency Inversion Principle]
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A.
Clean Architecture
Clean Architecture is a software design philosophy and set of principles, popularized by Robert C. Martin, that emphasizes separation of concerns, testability, and independence from frameworks, databases, and user interfaces.
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B.
DRY principle
The DRY (Don't Repeat Yourself) principle is a software development guideline that emphasizes reducing repetition by centralizing logic and data to improve maintainability and reduce errors.
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C.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
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D.
Chain of Responsibility
Chain of Responsibility is a behavioral design pattern that decouples senders and receivers by passing a request along a chain of potential handlers until one of them processes it.
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E.
Domain-Driven Design: Tackling Complexity in the Heart of Software
"Domain-Driven Design: Tackling Complexity in the Heart of Software" is a seminal software engineering book by Eric Evans that introduces the domain-driven design approach for managing complexity in large, business-focused software systems.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Dependency Inversion Principle Target entity description: The Dependency Inversion Principle is an object-oriented design guideline that promotes decoupling by having high-level and low-level modules depend on shared abstractions rather than concrete implementations.
-
A.
Clean Architecture
Clean Architecture is a software design philosophy and set of principles, popularized by Robert C. Martin, that emphasizes separation of concerns, testability, and independence from frameworks, databases, and user interfaces.
-
B.
DRY principle
The DRY (Don't Repeat Yourself) principle is a software development guideline that emphasizes reducing repetition by centralizing logic and data to improve maintainability and reduce errors.
-
C.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
-
D.
Chain of Responsibility
Chain of Responsibility is a behavioral design pattern that decouples senders and receivers by passing a request along a chain of potential handlers until one of them processes it.
-
E.
Domain-Driven Design: Tackling Complexity in the Heart of Software
"Domain-Driven Design: Tackling Complexity in the Heart of Software" is a seminal software engineering book by Eric Evans that introduces the domain-driven design approach for managing complexity in large, business-focused software systems.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
SOLID principle
ⓘ
software design principle ⓘ |
| addresses |
difficulty in unit testing concrete implementations
ⓘ
rigid and fragile designs ⓘ tight coupling between modules ⓘ |
| alsoKnownAs | DIP ⓘ |
| appliesTo |
high-level policy modules
ⓘ
low-level detail modules ⓘ |
| benefit |
easier replacement of low-level components
ⓘ
improved ability to evolve system behavior ⓘ reduced ripple effects of changes ⓘ simplified mocking and stubbing in tests ⓘ |
| contrastsWith |
direct instantiation of concrete classes
ⓘ
top-level modules depending on concrete details ⓘ |
| coreIdea |
abstractions should not depend on details
ⓘ
both high-level and low-level modules should depend on abstractions ⓘ details should depend on abstractions ⓘ high-level modules should not depend on low-level modules ⓘ |
| emphasizes |
decoupling of components
ⓘ
inversion of traditional dependency direction ⓘ use of interfaces and abstract classes ⓘ |
| encourages |
depending on stable abstractions
ⓘ
programming to interfaces rather than implementations ⓘ separating policy from implementation details ⓘ |
| field |
object-oriented design
ⓘ
software engineering ⓘ |
| formulatedBy | Robert C. Martin ⓘ |
| goal |
improve flexibility of software design
ⓘ
improve maintainability ⓘ improve testability ⓘ increase modularity ⓘ reduce coupling between high-level and low-level modules ⓘ |
| influences |
framework and library design
ⓘ
test-driven development practices ⓘ |
| introducedInContextOf | SOLID object-oriented design guidelines ⓘ |
| partOf | SOLID principles ⓘ |
| relatedTo |
Inversion of Control
ⓘ
dependency injection ⓘ interface segregation ⓘ layered architecture ⓘ loose coupling ⓘ |
| typicalMechanism |
constructor injection
ⓘ
interface-based design ⓘ setter injection ⓘ |
| usedIn |
domain-driven design
ⓘ
enterprise application architectures ⓘ plugin-based architectures ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Dependency Inversion Principle Description of subject: The Dependency Inversion Principle is an object-oriented design guideline that promotes decoupling by having high-level and low-level modules depend on shared abstractions rather than concrete implementations.
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.