Moore neighborhood
E169176
The Moore neighborhood is a pattern in cellular automata where each cell interacts with all surrounding cells in a square grid, including diagonals, commonly used in Conway’s Game of Life.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Moore neighborhood canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T1483711 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Moore neighborhood Context triple: [Game of Life, neighborhoodType, Moore neighborhood]
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A.
Mount Pleasant neighborhood
Mount Pleasant is a historic, diverse residential neighborhood in northwest Washington, D.C., known for its tree-lined streets, early 20th-century row houses, and vibrant local commercial strip.
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B.
Linnton neighborhood
The Linnton neighborhood is a riverside community in northwest Portland, Oregon, known for its industrial waterfront, proximity to Forest Park, and location along U.S. Route 30.
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C.
Northwood neighborhood
Northwood neighborhood is a residential area in Northeast Philadelphia known for its tree-lined streets, historic homes, and proximity to Frankford Avenue.
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D.
Tri-Taylor neighborhood
Tri-Taylor neighborhood is a small, historically working-class residential area on Chicago’s Near West Side known for its diverse community and proximity to major medical and academic institutions.
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E.
Brightwood neighborhood
Brightwood is a primarily residential neighborhood in the northwestern quadrant of Washington, D.C., known for its quiet streets, diverse community, and mix of rowhouses and single-family homes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Moore neighborhood Target entity description: The Moore neighborhood is a pattern in cellular automata where each cell interacts with all surrounding cells in a square grid, including diagonals, commonly used in Conway’s Game of Life.
-
A.
Mount Pleasant neighborhood
Mount Pleasant is a historic, diverse residential neighborhood in northwest Washington, D.C., known for its tree-lined streets, early 20th-century row houses, and vibrant local commercial strip.
-
B.
Linnton neighborhood
The Linnton neighborhood is a riverside community in northwest Portland, Oregon, known for its industrial waterfront, proximity to Forest Park, and location along U.S. Route 30.
-
C.
Northwood neighborhood
Northwood neighborhood is a residential area in Northeast Philadelphia known for its tree-lined streets, historic homes, and proximity to Frankford Avenue.
-
D.
Tri-Taylor neighborhood
Tri-Taylor neighborhood is a small, historically working-class residential area on Chicago’s Near West Side known for its diverse community and proximity to major medical and academic institutions.
-
E.
Brightwood neighborhood
Brightwood is a primarily residential neighborhood in the northwestern quadrant of Washington, D.C., known for its quiet streets, diverse community, and mix of rowhouses and single-family homes.
- F. None of above. chosen
Statements (43)
| Predicate | Object |
|---|---|
| instanceOf | cellular automaton neighborhood ⓘ |
| alternativeName | 8-neighborhood (for radius 1 in 2D) ⓘ |
| cardinalityGrowth | quadratic in radius r in 2D ⓘ |
| cellInteractionType | local interaction ⓘ |
| centerIncludedCountFormula | (2r + 1)^2 (in 2D, including center) ⓘ |
| commonlyAssumedBoundary | periodic boundary conditions (in finite grids) ⓘ |
| componentOf | definition of Conway's Game of Life rule B3/S23 ⓘ |
| connectivity | 8-way connectivity in 2D ⓘ |
| contrastedWith | von Neumann neighborhood ⓘ |
| definedOn | square grid ⓘ |
| dimension | two-dimensional (standard form) ⓘ |
| distanceMetric | Chebyshev distance (L-infinity metric) ⓘ |
| fieldOfStudy |
cellular automata theory
ⓘ
discrete mathematics ⓘ Theoretical Computer Science ⓘ
surface form:
theoretical computer science
|
| generalization | can be defined for higher radii r > 1 ⓘ |
| gridType | orthogonal lattice ⓘ |
| includes |
diagonally adjacent cells
ⓘ
orthogonally adjacent cells ⓘ |
| includesCenterCell | true (when counting total neighborhood size) ⓘ |
| introducedInContextOf | early cellular automata research ⓘ |
| latticeRequirement | regular square tiling ⓘ |
| namedAfter | Edward F. Moore ⓘ |
| neighborCountFormula | (2r + 1)^2 - 1 (in 2D, excluding center) ⓘ |
| neighborhoodRadius | 1 (for the standard Moore neighborhood) ⓘ |
| numberOfNeighbors | 8 (for radius 1 in 2D) ⓘ |
| relationToMetric | corresponds to Chebyshev distance ≤ r in 2D ⓘ |
| relationToVonNeumann | superset of von Neumann neighborhood in 2D ⓘ |
| shape | square (in 2D grids) ⓘ |
| spaceType | discrete space ⓘ |
| symmetry |
reflection symmetry across grid axes
ⓘ
rotational symmetry of order 4 in 2D ⓘ |
| topologyType | 8-connected neighborhood ⓘ |
| totalCellsWithCenter | 9 (for radius 1 in 2D) ⓘ |
| updateDependency | state of all surrounding cells in the 3x3 block ⓘ |
| updateRuleScope | local but isotropic on the square grid ⓘ |
| usedFor |
defining local update rules in cellular automata
ⓘ
image processing operations ⓘ modeling diffusion processes ⓘ |
| usedIn |
Game of Life
ⓘ
surface form:
Conway's Game of Life
agent-based models on grids ⓘ cellular automata ⓘ lattice-based simulations ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Moore neighborhood Description of subject: The Moore neighborhood is a pattern in cellular automata where each cell interacts with all surrounding cells in a square grid, including diagonals, commonly used in Conway’s Game of Life.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.