Software Cost Estimation with COCOMO II
E1254550
UNEXPLORED
"Software Cost Estimation with COCOMO II" is a foundational book that presents and explains the COCOMO II model for predicting software development effort, cost, and schedule.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Software Cost Estimation with COCOMO II canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T17175531 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Software Cost Estimation with COCOMO II Context triple: [Barry W. Boehm, notableWork, Software Cost Estimation with COCOMO II]
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A.
A Discipline for Software Engineering
"A Discipline for Software Engineering" is a book by Watts S. Humphrey that introduces and explains the Personal Software Process (PSP), a structured methodology for individual software engineers to improve the quality and predictability of their work.
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B.
Essence: The Software Engineering Method
"Essence: The Software Engineering Method" is a framework introduced by Ivar Jacobson that defines a common, lightweight kernel and language for describing and improving software engineering practices.
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C.
IEEE software engineering standards collection
The IEEE software engineering standards collection is a comprehensive set of internationally recognized guidelines and best practices that define processes, documentation, and quality criteria across the software development lifecycle.
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D.
No Silver Bullet: Essence and Accidents of Software Engineering
"No Silver Bullet: Essence and Accidents of Software Engineering" is a seminal essay arguing that no single technology or practice will yield dramatic, order-of-magnitude improvements in software productivity, reliability, or simplicity.
-
E.
Software Engineering with Ada
Software Engineering with Ada is a foundational textbook that applies modern software engineering principles and object-oriented design techniques to the Ada programming language, widely used in safety-critical and real-time systems.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Software Cost Estimation with COCOMO II Target entity description: "Software Cost Estimation with COCOMO II" is a foundational book that presents and explains the COCOMO II model for predicting software development effort, cost, and schedule.
-
A.
A Discipline for Software Engineering
"A Discipline for Software Engineering" is a book by Watts S. Humphrey that introduces and explains the Personal Software Process (PSP), a structured methodology for individual software engineers to improve the quality and predictability of their work.
-
B.
Essence: The Software Engineering Method
"Essence: The Software Engineering Method" is a framework introduced by Ivar Jacobson that defines a common, lightweight kernel and language for describing and improving software engineering practices.
-
C.
IEEE software engineering standards collection
The IEEE software engineering standards collection is a comprehensive set of internationally recognized guidelines and best practices that define processes, documentation, and quality criteria across the software development lifecycle.
-
D.
No Silver Bullet: Essence and Accidents of Software Engineering
"No Silver Bullet: Essence and Accidents of Software Engineering" is a seminal essay arguing that no single technology or practice will yield dramatic, order-of-magnitude improvements in software productivity, reliability, or simplicity.
-
E.
Software Engineering with Ada
Software Engineering with Ada is a foundational textbook that applies modern software engineering principles and object-oriented design techniques to the Ada programming language, widely used in safety-critical and real-time systems.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.