A Rational Design Process: How and Why to Fake It
E1254543
UNEXPLORED
"A Rational Design Process: How and Why to Fake It" is a seminal software engineering paper by David L. Parnas that critiques idealized models of software design and argues for documenting development as if it followed a rational, orderly process.
All labels observed (1)
| Label | Occurrences |
|---|---|
| A Rational Design Process: How and Why to Fake It canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T17175484 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: A Rational Design Process: How and Why to Fake It Context triple: [David L. Parnas, notableWork, A Rational Design Process: How and Why to Fake It]
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A.
On Designing
"On Designing" is a seminal book by textile artist and designer Anni Albers that explores the principles, processes, and aesthetics of modern design, particularly in weaving and textile work.
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B.
ImageWorks: The What-If Labs
ImageWorks: The What-If Labs is an interactive, hands-on exhibit at Epcot where guests can explore creativity and sensory illusions through playful, imaginative experiments.
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C.
Architecture of the Well-Tempered Environment
"Architecture of the Well-Tempered Environment" is a seminal 1969 book by architectural historian Reyner Banham that examines how mechanical environmental systems like heating, ventilation, and air conditioning have shaped modern architecture.
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D.
Generative Programming: Concepts & Experiences
Generative Programming: Concepts & Experiences is an academic conference focused on research in generative and component-based software development, programming languages, and software engineering techniques.
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E.
“Scenario-Based Design: Envisioning Work and Technology in System Development”
“Scenario-Based Design: Envisioning Work and Technology in System Development” is a foundational human–computer interaction book that introduces and develops the use of scenarios as central tools for designing, analyzing, and evaluating interactive systems in real-world work contexts.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: A Rational Design Process: How and Why to Fake It Target entity description: "A Rational Design Process: How and Why to Fake It" is a seminal software engineering paper by David L. Parnas that critiques idealized models of software design and argues for documenting development as if it followed a rational, orderly process.
-
A.
On Designing
"On Designing" is a seminal book by textile artist and designer Anni Albers that explores the principles, processes, and aesthetics of modern design, particularly in weaving and textile work.
-
B.
ImageWorks: The What-If Labs
ImageWorks: The What-If Labs is an interactive, hands-on exhibit at Epcot where guests can explore creativity and sensory illusions through playful, imaginative experiments.
-
C.
Architecture of the Well-Tempered Environment
"Architecture of the Well-Tempered Environment" is a seminal 1969 book by architectural historian Reyner Banham that examines how mechanical environmental systems like heating, ventilation, and air conditioning have shaped modern architecture.
-
D.
Generative Programming: Concepts & Experiences
Generative Programming: Concepts & Experiences is an academic conference focused on research in generative and component-based software development, programming languages, and software engineering techniques.
-
E.
“Scenario-Based Design: Envisioning Work and Technology in System Development”
“Scenario-Based Design: Envisioning Work and Technology in System Development” is a foundational human–computer interaction book that introduces and develops the use of scenarios as central tools for designing, analyzing, and evaluating interactive systems in real-world work contexts.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.