Designing the User Interface: Strategies for Effective Human–Computer Interaction
E1093147
UNEXPLORED
"Designing the User Interface: Strategies for Effective Human–Computer Interaction" is a foundational textbook in human–computer interaction that presents principles, guidelines, and methods for creating effective, user-centered interfaces.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Designing the User Interface: Strategies for Effective Human–Computer Interaction canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T14341964 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Designing the User Interface: Strategies for Effective Human–Computer Interaction Context triple: [Ben Shneiderman, notableWork, Designing the User Interface: Strategies for Effective Human–Computer Interaction]
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A.
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction is a foundational book in the field of human-computer interaction that systematically applies cognitive psychology to the design and evaluation of user interfaces.
-
B.
Master of Human-Computer Interaction in Software Engineering
The Master of Human-Computer Interaction in Software Engineering is a specialized graduate program that integrates user-centered design principles with advanced software engineering practices to prepare students for building complex interactive systems.
-
C.
The Humane Interface
The Humane Interface is a seminal book by computer interface expert Jef Raskin that proposes human-centered principles and design guidelines for more intuitive and efficient user interfaces.
-
D.
GOMS model of human–computer interaction
The GOMS model of human–computer interaction is a cognitive modeling framework that predicts user performance by decomposing tasks into goals, operators, methods, and selection rules.
-
E.
Interactive Software Engineering
Interactive Software Engineering was a software company founded by Bertrand Meyer, best known for developing the Eiffel programming language and promoting object-oriented software engineering methods.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Designing the User Interface: Strategies for Effective Human–Computer Interaction Target entity description: "Designing the User Interface: Strategies for Effective Human–Computer Interaction" is a foundational textbook in human–computer interaction that presents principles, guidelines, and methods for creating effective, user-centered interfaces.
-
A.
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction is a foundational book in the field of human-computer interaction that systematically applies cognitive psychology to the design and evaluation of user interfaces.
-
B.
Master of Human-Computer Interaction in Software Engineering
The Master of Human-Computer Interaction in Software Engineering is a specialized graduate program that integrates user-centered design principles with advanced software engineering practices to prepare students for building complex interactive systems.
-
C.
The Humane Interface
The Humane Interface is a seminal book by computer interface expert Jef Raskin that proposes human-centered principles and design guidelines for more intuitive and efficient user interfaces.
-
D.
GOMS model of human–computer interaction
The GOMS model of human–computer interaction is a cognitive modeling framework that predicts user performance by decomposing tasks into goals, operators, methods, and selection rules.
-
E.
Interactive Software Engineering
Interactive Software Engineering was a software company founded by Bertrand Meyer, best known for developing the Eiffel programming language and promoting object-oriented software engineering methods.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.
Ben Shneiderman
→
notableWork
→
Designing the User Interface: Strategies for Effective Human–Computer Interaction
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