Vault 101
E1009329
Vault 101 is a sealed underground fallout shelter in the Fallout video game series, best known as the player’s home vault and starting location in Fallout 3.
Statements (43)
| Predicate | Object |
|---|---|
| instanceOf |
fictional fallout shelter
ⓘ
location in Fallout 3 ⓘ underground vault ⓘ |
| appearsIn |
Fallout 3
NERFINISHED
ⓘ
Fallout series NERFINISHED ⓘ |
| appearsOnPlatform |
PC
NERFINISHED
ⓘ
PlayStation 3 NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ |
| belongsTo | Vault-Tec vault network NERFINISHED ⓘ |
| developedBy | Bethesda Game Studios NERFINISHED ⓘ |
| doorType | massive gear-shaped vault door ⓘ |
| firstAppearance | Fallout 3 NERFINISHED ⓘ |
| gameEngine | Gamebryo NERFINISHED ⓘ |
| genreContext | post-apocalyptic role-playing game setting ⓘ |
| governedBy | Overseer of Vault 101 NERFINISHED ⓘ |
| hasArea |
Vault 101 Atrium
NERFINISHED
ⓘ
Vault 101 Clinic NERFINISHED ⓘ Vault 101 Living Quarters NERFINISHED ⓘ Vault 101 Lower Levels NERFINISHED ⓘ Vault 101 Overseer’s Office NERFINISHED ⓘ Vault 101 Reactor NERFINISHED ⓘ |
| hasDesignFeature | retro-futuristic 1950s aesthetic ⓘ |
| hasEvent |
James leaving the vault
ⓘ
Lone Wanderer’s escape from the vault ⓘ |
| hasFunction | protect inhabitants from nuclear fallout ⓘ |
| hasNumber | 101 ⓘ |
| hasPolicy | never open the vault door ⓘ |
| hasQuest |
Escape! (Fallout 3)
NERFINISHED
ⓘ
Trouble on the Homefront NERFINISHED ⓘ |
| hasResident |
Alphonse Almodovar
NERFINISHED
ⓘ
Amata Almodovar NERFINISHED ⓘ James NERFINISHED ⓘ Lone Wanderer NERFINISHED ⓘ |
| hasSignificanceInStory | origin of the Lone Wanderer ⓘ |
| locatedInFictionalUniverse | Fallout universe NERFINISHED ⓘ |
| notableFor |
being the player character’s home vault in Fallout 3
ⓘ
being the starting location of Fallout 3 ⓘ |
| operatedBy | Vault-Tec NERFINISHED ⓘ |
| partOf | Capital Wasteland NERFINISHED ⓘ |
| publishedBy | Bethesda Softworks NERFINISHED ⓘ |
| securityForce | Vault 101 security ⓘ |
| settingYear | 2277 (Fallout timeline) ⓘ |
| technologyUsed | Pip-Boy 3000 distribution ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.