Triple

T9873356
Position Surface form Disambiguated ID Type / Status
Subject RenderMan Interface Bytestream E240012 entity
Predicate relatedTo P37 FINISHED
Object RenderMan Interface Specification E240012 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RenderMan Interface Specification | Statement: [RenderMan Interface Bytestream, relatedTo, RenderMan Interface Specification]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: RenderMan Interface Specification
Context triple: [RenderMan Interface Bytestream, relatedTo, RenderMan Interface Specification]
  • A. RenderMan Interface Bytestream chosen
    RenderMan Interface Bytestream is a low-level, stream-based representation of 3D scene data used by Pixar’s RenderMan system to communicate geometry, lighting, and shading information to the renderer.
  • B. RenderMan
    RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
  • C. OpenUSD
    OpenUSD is an open-source framework and file format developed by Pixar for creating, composing, and exchanging complex 3D scenes across diverse digital content creation tools and pipelines.
  • D. NVIDIA Iray
    NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
  • E. Autodesk Arnold GPU (via NVIDIA technology stack)
    Autodesk Arnold GPU (via NVIDIA technology stack) is a GPU-accelerated version of the Arnold production renderer that leverages NVIDIA technologies to deliver high-quality, physically based rendering for visual effects and animation workflows.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca84e8a0788190b9061811d50fd554 completed March 30, 2026, 2:12 p.m.
NER Named-entity recognition batch_69cdb3f754008190abe3fe034b42908e completed April 2, 2026, 12:10 a.m.
NED1 Entity disambiguation (via context triple) batch_69d1e46f18148190a36af7e7d7487205 completed April 5, 2026, 4:26 a.m.
Created at: March 30, 2026, 8:37 p.m.