Triple
T9873356
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | RenderMan Interface Bytestream |
E240012
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object | RenderMan Interface Specification |
E240012
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RenderMan Interface Specification | Statement: [RenderMan Interface Bytestream, relatedTo, RenderMan Interface Specification]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: RenderMan Interface Specification Context triple: [RenderMan Interface Bytestream, relatedTo, RenderMan Interface Specification]
-
A.
RenderMan Interface Bytestream
chosen
RenderMan Interface Bytestream is a low-level, stream-based representation of 3D scene data used by Pixar’s RenderMan system to communicate geometry, lighting, and shading information to the renderer.
-
B.
RenderMan
RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
-
C.
OpenUSD
OpenUSD is an open-source framework and file format developed by Pixar for creating, composing, and exchanging complex 3D scenes across diverse digital content creation tools and pipelines.
-
D.
NVIDIA Iray
NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
-
E.
Autodesk Arnold GPU (via NVIDIA technology stack)
Autodesk Arnold GPU (via NVIDIA technology stack) is a GPU-accelerated version of the Arnold production renderer that leverages NVIDIA technologies to deliver high-quality, physically based rendering for visual effects and animation workflows.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca84e8a0788190b9061811d50fd554 |
completed | March 30, 2026, 2:12 p.m. |
| NER | Named-entity recognition | batch_69cdb3f754008190abe3fe034b42908e |
completed | April 2, 2026, 12:10 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d1e46f18148190a36af7e7d7487205 |
completed | April 5, 2026, 4:26 a.m. |
Created at: March 30, 2026, 8:37 p.m.